Healing Cover
Main / Skills / Alchemy / Healing Cover
Contents
Description
Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.
Method
Activate the first item and right click on the second item. To preview it's effectiveness, choose Alchemy>>Lore (Required: 10 of the Natural Substance skill). To make the Healing Cover choose Alchemy>>Mix.
Tools required
- None
Items required
A combination of two different items on this list:
Result
- Healing cover - 0.1~0.4 kg
Skill used
Usage
Activate a healing cover, right click on a wound and choose Treat. The success rate is relative to your skill in First Aid.
Notes
Weak or strong identification
Contrary to common assumptions, the quality of a healing cover is of no consequence. To identify if it is weak or strong, one must examine it. One of these answers will be returned:
- A bunch of interwoven grass mixed with various healing ingredients. It will help against some wounds. (weak)
- A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. (?)
- A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. (strong)
There is a range from pretty weak to very strong: pretty, fairly, ..., very.
Effectiveness
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.
It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:
- You see a small bruise that the lower back.
- It is covered with some healing plants (2).
I observed that weak covers will have 1 to 10 effectiveness while strong covers will have a 10 to 20 effectiveness.