Wurmpedia:Current events
Main / Current events
Current Events in Wurm Online, 2015
This section will be updated by the Wurmpedia team as and when information is released from Public Relations or prior to a popular community event.
Archived posts will not be updated so should not be considered current.
Contents
News & events
Wurmpedia improvements
By Wossoo - Forum Link
Marni (bwg), as our new Wiki Head, has already started doing a fantastic job of organising the vast Wiki. The end goal will be a cohesive, accurate and highly informative Wiki that lists as much information as possible about the game.
As a part of this, we will be reducing the number of player accounts to a more manageable size. Less than 30 players have edited the Wiki since the start of 2015, and the "manageable size" we have in mind is still far larger than that. Players will be able to apply for an account in what will simply be a slightly stricter and more monitored system than before. This will help to ensure that edit standards can be set and that vandalism/security issues can be prevented, while still keeping the Wiki open to all to contribute to.
--Marni, Wurmpedia Manager (talk) 01:43, 27 July 2015 (CEST)
Indy Treasure Hunt
By spellcast - Forum Link
June 27th - 4PM UTC
There will be 21 prizes, of varying value. Upon arrival players will have the option to choose a chest. There will be 10 chests that will contain a prize set consisting of a rare tool/weapon, a useful item of some sort, and a silver coin. These chests will be obviously different from the other 11 chests. Of those 11 chests, there will be 5 low value prizes, (probably just a couple of silver); 5 medium value prizes (either just the rare tool/weapon, or just the useful item, not exactly sure which yet)
- 5 of the chests will contain 3 silver each.
- 5 chests will contain the same rare tool/weapon as the prize sets above.
- The final chest will contain the grand prize, which consists of 5 silver and a group of supreme tools.
- There will be no way to tell which of these 11 chests here is which.
--Marni, Wurmpedia Manager (talk) 10:30, 27 June 2015 (CEST)
Fun in the sun
By Wossoo - Forum Link
The reward of the summer will be a refreshed, ready to roll dev team for the next 12 months! When Autumn comes around, we'd like to start looking into the next "big feature" to start developing. Up until then, work on bugs and smaller things will continue.
--Marni, Wurmpedia Manager (talk) 10:30, 27 June 2015 (CEST)
Fancy Pants
By Wossoo - Forum Link
This week has seen more of the same from devs, with a continued focus on bugfixes and small additions.
- Warlander joins as a volunteer client developer
- More new clothing!
- Marble statues
We've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback.
--Marni, Wurmpedia Manager (talk) 10:30, 27 June 2015 (CEST)
Permissions, Clothing and Slain Bugs
By Wossoo - Forum Link
Hmm... Boats? Bridges?! Bugs! Starting from this week, we'll also be including all of the week's patch notes in the weekly news.
Coming soon™:
- Permissions
- New Clothing
We've [also] decided to change the format of the title to just be News, the number of the post and some information about what's inside.
--Marni, Wurmpedia Manager (talk) 02:46, 6 June 2015 (CEST)
Work and Progress. Week 22
By Wossoo - Forum Link
The Summer of Bugslaying
In light of community feedback, we've decided that our main focus for the next few months will be on bugfixes.
Other future insights:
- new clothing options
- in-game Valrei map
- planters and jars (amphora)
There will also be some client additions over the next few months. Tich has been working hard on a new permissions system, and we also have plans to make some changes to elements of the client's rendering system.
--Marni, Wurmpedia Manager (talk) May 2015
May Treasure Hunt - Celebration
By Spellcast - Forum Link
So another treasure hunt is upon us.
I've scaled this one back a bit from the last one, which was a bit overly complex and confusing in some respects. There is only a single run, with 12 clues.
The end of the hunt will have:
- 10 chests with prizes that will be immediately available
-OR-
- 20 keys, one of which will open a grand prize chest at the start town.
In addition to the grand prize, there will be 19 other chests in the start town, each with a small item in them as consolation prizes so anyone who manages to get a key will get something, even if its not the grand prize.
--Marni, Wurmpedia Manager (talk) May 2015
Spring Update
By Wossoo - Forum Link
Bridges, Boats and Stairs!
We will be releasing the Spring Update next week, on Tuesday 12th May. We don't have a specific time set, but will aim to release as soon as we can on the day.
Key updates:
- The first and main feature of the update will be bridges. The feature will be released in full, allowing for all kinds of creativity... ranging from bridges across water and valleys to bridges between buildings, in four flavours: rope, wood, stone and marble.
- We are also releasing a couple of other features in the release, the first of which is the new boat models. The boats themselves will go unchanged, but all boat types will get updated models.
- The last part of the update will be stairs.
That concludes this week's news. Excited? Join us next Tuesday for the release of the biggest single feature since multi-storey housing!
--Marni, Wurmpedia Manager (talk) May 2015
Key updates
This is a list of significant updates; more often not minor bug fixes, but additions, big changes and major bug corrections.
June
- Added possibility to repair tools directly in crafting window.
- Foals now age a lot faster on pvp servers.
- Reduced the breed wait timers on pvp servers.
- The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.
- Added in ability to see who planted an item (using examine).
- Non-premiums gives less to no skill in pvp due to some exploitability.
- Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.
- Changed bridge decay, so if its used the decay is reduced (a lot).
- A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
- In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
- Exiting through a door with enemies players in local should now unlock it as well as when entering.
- Hens and chickens no longer autofollow due to disease issues.
- Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
- Added marble planters as craftables. Should function in the same way as flowerpots.
May
- You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.
- Enabled DIG (and DREDGE) under bridges.
- Enabled planting flowers/grass/moss under bridges.
- Enable planting of thatch in buildings (so makes grass).
- Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.
- Ignore structure permissions for bridges. E.g. treat it like the items were outside.
- Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.
- Removed ability to Absorb on mycelium lawns.
- Added in a way to get height above water when surveying (helper has to be in water).
- New staircase added called Standalone, it does not have a floor above it.
- The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.
- Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.
- Should now be possible to convert to evil deities in HOTS template kingdoms.
April
- Champions are now limited to 3 per kingdom.
- Artifacts will now drop upon death.
- Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.
- You no longer can teleport when carrying an artifact.
- Artifacts now properly drop on ground during controlled restarts.
- The Eye of Vynora now will detect through NoLocate spells.
- Global PMs are now on as default when you create a new character.
- The Elevation server is open with the new map. Good luck everyone!
- There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
March
- The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
- Meditation path change delay of 24 hours added
- You can now turn walls!
- Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)
- The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
- The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)].
- Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
- Merged Epic numbers in who lists as well as stats pages
- Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
- Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
February
- You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
January
- New tapestries
- Fix for dislocation when dropping dirt in a vehicle
- Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
- Dodging is now easier when you weight less and have less body fat.
- Archery damage is now a bit more random.