Rarity system

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Revision as of 08:37, 16 August 2015 by Zachariah (talk | contribs) (Merge of all the rare, supreme, and fantastic items per the following forum thread: http://forum.wurmonline.com/index.php?/topic/128671-discussion-rarity-system/)
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Contents

Introduction

This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality.

There are three classes of item improvements;

  • Rare
    • The rare items has a dark blue font color when held in your inventory, and shimmers slightly of silver when on the ground.
    • The rare items are, as the name suggests, Rare. Only a few items turns rare, even after attempting to get one for a prolonged time.
  • Supreme
    • The supreme items has a light blue (cyan) font color when in inventory, and shimmers of silver when on the ground
    • This is the intermediate rarity, and while it's rare-r than Rare items, it's not unheard of.
  • Fantastic
    • The fantastic items has a pink font color when in your inventory, and shimmers excessively of gold when on the ground.
    • This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.

Rare Items

...This is a very rare and interesting version of the item.

Players may occasionally succeed in creating or finding rare items. A "drum-roll" and visual cue appears when your chance to create or generate a rare item arises. The visual cue is a green halo which will surround the border of the screen, lasting a fraction of a second.

 

Supreme Items

...This is a supreme example of the item, with fine details and slick design.

Players may occasionally succeed in creating or finding supreme items. A "drum-roll" and visual cue appears when your chance to create or generate a supreme item arises, just like with rare items.

 

Fantastic Items

...This is a fantastic example of the item, with fascinating design details and perfect ideas for functionality.

Players may occasionally succeed in creating or finding fantastic items. A "drum-roll" and visual cue appears when your chance to create or generate a fantastic item arises, just like with rare and supreme items.

* Fantastic items were introduced in an update, Thursday, 29 March 2012.

 

Rare Functionality

Note: Rare functionality is still not completely understood and is an exciting aspect of the game. Most information listed is only an observation of one or more players rather than confirmed by developers.


There is one universal rule for how rare items perform - when you Sacrifice the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a random skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale, reportedly being 10x the increase that a supreme item would give.

Further, the improvement a rare (or better) status grants varies extremely per item type. There is no other way to describe it. There are a few rules to the madness, though.

Raw materials

This includes anything you use up to create something else, examples being Sand, Dirt, Planks, Nails and so on. Upon completely consuming the item - through improving with it, or creating an item with it - there is a small chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.

Gathering Tools

Tools that are used to gather resources - for example Shovel or Pickaxe, gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;

  • Your skill. The gains are severely reduced when producing resources over 90 QL
  • The QL CAP of the resource. Only applicable to mining at the writing moment.
  • The rarity of your tool. Rare grants 1.5 additional QL at low QL levels, Supreme and Fantastic more so.
  • Note: The additional QL bonus can and will be above your skill level.

Boats

Each level of rarity adds another "shadow passenger" to the boat, thus making it go faster. The rarity level does NOT overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.

Rarity and speed bonus of boats

You have a Fantastic Sailing boat, which can hold 5 total players, the commander and 4 passengers.
[_] = Empty Slot
[C] = Commander
[P] = Passenger
[S] = Shadow passenger
[C][S][S][S][_]
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.
If you pick up two passengers, the situation will look like this;
[C][P][P][S][S]
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.

Armor

Armor pieces that have been granted the boon of rarity will have additional damage mitigation. Each level of rarity grants another 3% damage mitigation on top of the static mitigation from the armor type.

Weapons

Weapons that turn rare, supreme, or fantastic are granted extra damage upon each hit. There have been no numbers published on the exact bonus.

Horse Shoes

Horse shoes that turn rare, supreme, or fantastic will give an added seed bonus.

TO BE CONTINUED