Guides talk:Wurm mapping

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the mine tiles are a bit more tricky, its still a 4x4 tile , but there are 9 points you can lower in the one tile, so i drew a 4x4 square then quartered it, both across and diagonally to give me 8 parts per tile. Is it possiblt to lift(or lower actually) tiles at intersections? Stika 1 01:20, 4 August 2008 (CDT)



I don't have very good guides for caves really, but it shouldn't be to hard. Mine tiles are basicly the same as on the outside, make the floorplan of it and then add lines straight up for the ceiling and connect them all, or you could draw the line up and use the follow me tool and drag the floor up to the top of the line up. - Beastenator August 8th 2008. 15:53 (GMT)


could you expand on how to make the slopes please, from doing exactly what you said nothing happens, on furthur trials and errors it will move the corner but only in 2d space- ie wont raise or lower along blue axis- I'll work something out but from your guide - it won't work as written - perhaps there is another move tool you mean or your missing a step somewhere, ty for making guide anyway the grid worked well but I see there is a sandbox tool to make grid a bit more automatically but I think that would mean alot of editing of the guideĀ :)