Player talk:Nomadikhan

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Journal

December 16, 2011

  • Well, Port Benden is doing well. We're digging and mining out the terrace for the farms. Our first vault is started, we'll have two, as we believe these storage vaults will greatly increase what we can store material wise and thus increase our areas of crafting. We aren't happy at all with becoming freedom. We can no longer kill as we please, can no longer catapult houses and raid, we are all forced to be green skirt loving carebears. I for one am not a carebear type of person, if you annoy me I will kill you. Now I have to find ways to do it without getting banned as pvp is severely limited. I feel Rolf and his idiotic Chaos Council of dumbasses has purposely hindered wild as a way to appease the many kiddies on freedom. Mark my words freedumb kiddies, if you annoy me I will KOS your ass and find a way to kill you. If I get banned for it, then fine... it means playing this game wasn't worth it after all.

December 10, 2011

  • Port Benden is coming along very well, the wharf is finished, all planned homes are started, one finished. We're terracing the farmland as it'll make building into a hillside easier as well as look more natural and professional. This is a beautiful area, I truly hope with Wild becoming part of the Freedom Cluster we can keep it nooby free. I don't care if we have to KOS the entire Freedumb cluster, we will. Same goes for you people on Freedumb parking your boats on other peoples deeds, we will KOS you and bash your vessel till it's gone (or pick-lock it if that will still be allowed).

September 21, 2011

  • Been working hard on Cloth tailoring for sails and rope making for cordage ropes. Both are coming along and as such I have begun construction on the HMS Victory, a Cog Class vessel. She should prove to be a fine vessel fit for exploration and speed. Those goofy MR can't outrun a Cog in there puny Knarrs...

August 24, 2011

  • Been a while since last post. Nearly finished with a new farm. Cherrygrove Estate will offer more protection from the usual suspects at the Landing, as well as provide a better place for growing crops, raising animals, crafting, etc. I even have a trader on sight, granted it's not my own but may possibly serve some use.

August 09, 2011

  • Just came back to Wurm, working towards a bigger plantation home now and improving blacksmithing, mining, and other needed skills. Not much Tonygreen activity since I've left from what people have told me, which is very good. That asshole needs to grow up.

June 28, 2011

  • Few days ago the Landing was attacked by Tonygreen and his main or a friend named Zarmazarma. It's really shitty how immature people can be. The enemy can't win by playing the game how it's supposed to be, so the create alternate characters from our side to sabotage everything. Oh well, I've had thoughts on my next project for a while and it's time to put them into motion.

June 13, 2011

  • Found the mother load of stuff today. Been eyeing an abandoned village and today the Town Hall finally decayed. Easily 15+ silver worth of stuff I looted... to bad the economy in this game is non-existant.. I can't sell a damn thing.
  • Found a Spinnaker rig as well, added it to my Corbita and all the parts I can't make atm are completed... looks like I'll be Sailing in style in no time. Now to find or get someone to make me a boat lock.
  • I hate to say it but I don't think being a part of a village is for me. My small shipwright and dockyard are pretty much put on hold since Annalise hasn't finished her stupid plateau. I want to put a Merchant in my shipwright, she says someone will attack it. I want an open dock so that anyone can use it to dock and visit the landing as well as build a ship, she says to fence it completely in so HomeStead Bay can use it which will lock everyone else out. If we lock everyone out, what's the point of a Merchant in or near the shipwright selling ship parts... they can't reach it to buy anything and can't use the docks either. I'm fed up with her and her villages sole focus on security. MY docks were meant to be used by everyone, not just for their village. /end rant

June 11, 2011

  • I try to understand why people build the way they do, but alas I truly don't get it. 300+ dirt high cliffs, using houses as walls, building a house where every wall has a door, or fences where every section is a gate. I realize some of it is for defence but seriously... 50 people are usually online... and with the number of villages, that's an average of 1 person per village, if not less. What sort of attack could there possibly be. For Christ sakes I live RIGHT beside The Landing and have had ONE (1) fence grieved this entire time, and all that was stolen was 2 cotton crops. Seriously... use a better building style folks, you're not going to get assimilated for the love of god.

June 10, 2011

  • Got my shipbuilding to almost 19 now, Started a Corbita and am nearly finished with a Sailboat. Now to make a sail...
  • Wandered upon a Troll the other day and asked the guards for help; still building me Fighting Skill so I needed the help. I didn't realize that landing even 1 hit on a troll gives you the Troll Slayer title when it dies. Yay me!
  • Also got the Digger title for reaching 50 in digging; Yay me again!
  • Working on another program, something hopefully epic as usual. A World Map! Er well, more like a map view with features. It works similar to the google map api, you can drag the map around to look at things. However, this has the ability to add up to 500 markers to the map and save them. This means if the map hasn't been updated in say 4 years :/ then when you find a new village, you can add a marker to the map that, when hovered over with the mouse, displays what it's marking. I'm looking to add multiple marker icons. Say your attacking a settlement and people don't understand what you're talking about when you say go here. Use different marker icons to demonstrate the plan of attack.

June 03, 2011

  • Well my dockyard Skiff (Row Boat) is finished! My first boat! Now to work on the dockyard itself.
  • Met Annalise today, as it turns out she has had the same plans for my docks as I had. We're now working together! I've also become a citizen of her village, Homestead Bay. Now to finish these docks, create a bigger vessel for myself and visit the village.

June 01, 2011

  • The road is completely finished, too bad someone came and griefed it which added another day of work, so now I'm able to concentrate on either the Landing Inn or the Landing Dockyard. Atm the docks seem more fun...
  • Got my first pvp kill today! Enver decided he was going to attack me just because I was with another person in the same area. Although he was already half dead from a horse he was attacking, I still mamed him decently well. Haven't seen him since. Hmph! Think I'll keep his corpse around as a trophy.. and a warning...

May 31, 2011

  • The Road work is mostly done and my part in it is finished. Now I can focus on my shipbuilding... I should rebuild the Inn already but 3 days of digging gets to you... I want to have some fun first.

May 29, 2011

  • Met a fellow named Sarstan. He is linking the landing to another town further south by paving road. Seems like a really nice player, even helped me kill a bear that got stuck in a house of mine. This road will be running right in front of my house so yay I may see more people lol. I should grab my shovel and work on the road at my end.

May 26, 2011

  • Why is it when players enter the area I am in, and I say, "Hello!", they immediately leave? If I wanted to kill them I'd not say a word and sneak up behind them and use a longsword to talk. I suppose the greater majority of Wurm players are antisocial... in a social game.
  • Spending the day to finish up furniture for my house, couple chests, large barrel, 2 chairs for the table. Life is good.
  • Hmmm, start work on the dockyard, or the Inn.... Dockyard, Inn, Dockyard, Inn... so many things to do yet so little time.

May 25, 2011

  • I've come a long way this past week. Smithed 2 longswords, digging out and terraforming someone's old small dock into a large two lane shipyard. It should be capable of holding 2 Caravels. For now though it'll have to hold a Sailboat until my shipbuilding grows. The Landing Inn will be completely decayed sometime in the next 2 days, so I'll soon be working on rebuilding it.
  • Learned the Steal skill, figured suuuure why not try it out... yea bad mistake, a few Spirit Templars and their friends the local Tower Guards are after me... hiding out by the docks for a while.

May 17, 2011

  • While adventuring and scouting the areas for potential abandoned settlement raids I ran across a young dog, orphaned from it's pack. She and I are now the best of friends and her name is May. May for the month we met!
  • Also found a bull, not the best animal to be friends with, but thanks to a rope lieing near by in a barrel, he now lives on my farm.

May 15, 2011

  • Farmhouse completed, beautiful new gome over looking the landing and with wheat fields around... love farming.
  • Live stats Tracker now fully working, running it launches the game, it idles while listening for a skills dump, parses it, generates the image, uploads it to where ever I specify, and idles again. It also listens for prcoess ID's, so as soon as I quit Wurm, it self terminates. Is there any practical use for this... probably not, is it neat... I tend to think so.

May 14, 2011

  • Implemented a very primitive stat tracker for my page. It updates an image with stats each time I 'dump skills', stats shown able to be customized via config file.

May 12, 2011

  • Reached Farming 10, absolutely loving farming.

May 10, 2011

  • Reached Masonry 30.
  • Began construction of new stone home.

Captain's Log

January 22, 2012

  • HMS Liberator set sail for Homestead Bay.
  • Arrived at Homestead Bay.
  • Set course for return trip to Port Benden.
  • Safely arrived at Port Benden

December 03, 2011

  • HMS Liberator sets course for Port Benden. This will become her new Port of Call.
  • Arrived at Port Benden. Home sweet home.

August 03, 2011

  • HMS Liberator has been recovered from her moored location. Route planned for The Landing, estimated time to arrival is 1 hour if the winds hold.
  • HMS Liberator arrived at The Landing Docks.

June 28, 2011

  • (??,??): Preparational travel for upcoming vacation. HMS Liberator sailed from the Landing to an undisclosed location. Date of return is undetermined.

June 27, 2011

  • (35,63): Visiting friends.
  • (72,70) Phase 1 of exploration mission Alpha. Nothing of value found, returning to port. Weather is holding; should be a relatively smooth trip.