:*Small bags are not containers, but are used in creation of saddlebags.
*Added saddlebags
:*Saddlebags are created with a leather belt on a small bag, and finished with an additional leather belt and small bag.
:*Any weight in the saddlebag will count as half weight for speed calculations on the horse.
:*Saddles are now considered containers, which can only take saddlebag items.
:*Saddlebags are placed inside the saddle on the horse, and can be reached by the equipment menu
:*A separate option to access saddlebags independently of the equipment menu is in the works, but not available at this time
*Added PAVE and PAVE_CORNER keybinds.
Bug Fixes:
*New players created after today’s update will have the Fix Cooking Affinties flag set to ON in manage profiles. Any characters created prior to today’s update will need to manually set the flag to ON if they wish to have the *updated affinity calculation.
*Fixed an issue that allowed multiple deity champs per kingdom and more than 3 champs.
*Fixed an issue with incorrect scenario rewards.
*Valrei mission items should now advance the sacrifice mission even if quality is below 30.
*Fixed an issue causing recipe notes to disappear when logging out. Max length for notes is 200 characters.
*You no longer get the drink option in the context menu for sealed containers.
*You can no longer fill a sealed container.
*Required amount of statue of drake fragments has been reduced to 127 instead of 133 to prevent them bugging out.
*Armor pieces with no material indicated should now properly combine with the iron material pieces.
*Added explanatory note to Manage Roles for “May Place NPCs” to indicate that the wagoner portion is citizen only.
*Lurker in the woods cast pendulums will now show the name of the champion creature located instead of “presence”.
*Lurker in the woods and Lurker in the deep cast pendulums will now scale according to server size:
*2048 tile servers will be power / 100 x 64 = tile radius.
*4096 servers will be power / 100 x 128 = tile radius.
*8192 servers will be power / 100 x 256 = tile radius.
Mission changes and fixes
*If Freedom missions are not 33% complete after half the duration they will be set to expire in 12 hours after the check.
*Lurker in the Dark cast pendulums will now also find mission traitors.
*Bugfix: Deep sea creatures spawned for missions should no longer spawn in shallow waters.
*Bugfix: Trees for missions should properly spawn in the perimeters of deeds instead of on deed or very far away.
*Bugfix: Traitor name and glow indicator should not disappear with server restarts if the mission is still active.
General fixes:
*Bugfix: Fixed the issue with adding or removing the new brand group permission showed in history as Unknown. It should now correctly indicate the name ‘Brand Group’.
*Bugfix: Fixed the ‘That item is already busy’ error when dragging bulk containers after having emptied them.
*Bugfix: Combined archaeology armor pieces should now have a material type.
*5 hours sleep bonus due to the skill rollback from last update has been awarded to all accounts
*Player god missions should no longer spawn on Freedom.
*Instead of being individually added upon branding, creatures will now have a special role for citizens with brand permissions on a deed. This will mean leaving the deed will revoke all permissions on branded creatures.
General Fixes
*Bugfix: Permission window for bison should now correctly say Can Lead instead of Can Ride.
*Bugfix: Fixed the issue with slay champion creature missions not advancing.
*Bugfix: Libila animal sacrifice missions removed from Freedom.
A one time transfer for all Epic accounts skills as of the 2nd of November to Freedom will be performed during this update.
We will be applying a calculation to remove the 2x skillgain and reduce Epic skills to an estimated Freedom equivilent. Freedom skills will then have their highest value set to equal to the original Epic skill and give a 3x multiplier until that is reached on Freedom.
NOTE: THIS ONLY APPLIES IF YOUR PRE-ADJUSTED EPIC SKILL IS HIGHER THAN YOUR FREEDOM SKILL. IF YOUR FREEDOM SKILL IS HIGHER THAN YOUR PRE-ADJUSTED EPIC SKILL IT WILL NOT CROSS.
*Characteristics and Meditation skills will cross at a 1:1 ratio.
*Faith, Favour, and Alignment will not cross at all.
For more information on the process behind the transfers, please read:
Additionally, all premium accounts affected by this transfer will have their premium extended by 10 days to account for the delay in processing this transfer.
General changes
*Added “May plant” permission to village roles.
*Placing a wagoner container now requires May plant” permission.
*Placing a wagoner will now require “May place merchants” permission.
Bug Fixes:
*Bugfix: Various text fixes.
*Bugfix: Rounded stone bridge icons now have correct images.
*Bugfix: The chocolate milk recipe should no longer be shown as a sub recipe when cow milk is required.
*Bugfix: Building over planted items underground should give you the take option as it does above ground.
*Bugfix: Action bar will now correctly identify what you are gathering (kelp, reed or grass) based on the tile type.
*Bugfix: Fixed error message when viewing history of branded animals via right click permissions.
*Bugfix: Pulp and paper now indicate the correct woodtype.
Client fixes:
*Fixed rain occlusion related crash on some Linux GPU drivers.
*Rain occlusion is now linked to Detailed Weather option in settings.
*Addressed an issue where mine doors occassionally appeared flat.
*General performance improvements.
*Addressed memory issues with other players in local.