*New: Added the option to use the Place feature for larger items which you cannot take into inventory.
*New: White Cloth, leather and studded leather armour can now be dyed.
*New: Dragging an item from a container or inventory window to a world object will cause it to be moved to the object’s inventory, without the need to open it in a window manually.
*Change: You should do more damage when destroying off deed items if they are owned/created by you.
*Change:You will now get the option to spawn at your deed token even if the terrain is too steep. The spawn location will have a Steep warning in the dropdown menu.
Epic Mission Tweaks:
:*Avenger of light missions will no longer spawn.
:*Increased amount of mission creatures spawned (up to 50% extra of the required amount).
:*Spawned mission creatures will age faster and die after a few weeks.
:*Mission difficulty will not always go up on a successful mission completion.
:*Mission requirements will be a bit less across most missions.
:*Changed sacrifice creature missions so the action is only 12s long instead of 30s. Changed the chance of interruption during the action to be a lot less.
*Epic Change: Characteristic skillgain has been increased by 30%.
Metal items update
*New: Many metal items and tools can now be crafted with any metal.
*New: Metal items will now take on a hue depending on the metal used in creation
*Change: Ore is no longer capped at 50 Quality on Epic Home Servers.
*New: Metal lumps can now be combined to up to 64 of the item or 64kg, whichever is the higher.
:*Note: This allows lumps such as gold, silver and brass to be combined past the 64x count, allowing it to be used to create larger items.
*Metal items will now have special bonuses and penalties depending on metal type used:
*Note: All values are compared to iron.
:*Adamantine:
::*Armour
:::*5% DR
:::*5% Movement Speed
::*Weapons
:::*10% Damage Dealt
::*General
:::*-60% Damage Taken
:::*8x Trader Price
:::*15% shatter resistance
:::*-60% decay reduction
:::*5% lockpicking bonus
:::*15% Pendulum Area of Effect bonus
:::*7.5% bash damage bonus
:::*10% ql bonus to items created
:*Brass
::*Armour
:::*1% DR bonus
::*Weapon
:::*-1% damage dealt
:::*5% bonus to damage dealt to armour
::*General
:::*-5% damage taken
:::*2.5% ql gain per improvement action
:::*6x trader price
:::*-5% decay damage
:::*10% bonus to quality upon creation
:::*2.5% bonus to repairing
:::*2.5% bonus to pendulum area of effect
:::*5% bonus to bash damage
:*Bronze
::*Armour
:::*1% DR bonus
::*Weapons
:::*-1.5% damage dealt
:::*7.5% bonus damage dealt to armour
::*General
:::*-10% damage taken
:::*5x trader price
:::*-15% decay damage
:::*5% bonus to quality upon creation
:::*5% bonus to pendulum area of effect
:::*2.5% bonus to bash damage
:*Copper’
::*Armour
:::*-1% DR
:::*1% movement speed bonus
:::*-2% glance rate
::*Weapon
:::*Deals 35% less damage
:::*Deals extra poison wound at 30% of damage after 35% reduction
::*General
:::*5x trader price
:::*15% extra damage taken
:::*-5% decay damage taken
:::*5% bonus to quality gain per improvement action
:::*2.5% bonus to repairing
:::*-5% lockpicking penalty
:::*-5% to pendulum area of effect
:::*-10% to bash damage
:*Glimmersteel
::*Armour
:::*5% DR Bonus
:::*10% movement speed bonus
::*Weapons
:::*10% attack speed
::*General
:::*-40% damage taken
:::*25% shatter resistance
:::*10x Trader prices
:::*-40% decay taken
:::*5% bonus to repairing
:::*5% lockpicking bonus
:::*20% bonus to pendulum area of effect
:::*10% ql bonus to items created
:*Gold
::*Armour
:::*-1% DR
:::*-5% movement speed
:::*2.5% bonus to glance rate
::*Weapons
:::*-5% attack speed
:::*-2.5% damage dealt
:::*5% bonus to armour damage
::*General
:::*10x trader prices
:::*20% extra damage taken
:::*-60% decay damage taken
:::*20% resistance to shatter
:::*-5% penalty to repairing
:::*-2.5 penalty to lockpicking
:::*Can be used to make holy items (altars, statuettes)
:::*10% bonus to pendulum area of effect
:::*15% bonus to bash damage
:::*Can be used to make unicorn shoes
:*Lead
::*Armour
:::*-2.5% DR
:::*-2.5% movement speed
::*Weapons
:::*-50% damage dealt
:::*Deals extra poison wound at 75%% of damage after 50% reduction
::*General
:::*.75x trader prices
:::*30% extra damage taken
:::*-20% decay damage taken
:::*10% bonus to quality gain per improvement action
:::*5% bonus to quality upon creation
:::*-10% repair speed
:::*-5% penalty to lockpicking
:::*-10% penalty to pendulum area of effect
:::*20% bonus to bash damage
:*Seryll
::*Armour
:::*5% DR
:::*10% bonus to movement speed
::*Weapons
:::*5% attack speed
:::*5% damage dealt
::*General
:::*12x trader prices
:::*-50% damage taken
:::*-50% decay damage taken
:::*100% shatter resistance
:::*5% bonus to repair speed
:::*5% bonus to lockpicking
:::*Can be used to make holy items
:::*25% bonus to pendulum area of effect
:::*7.5% bonus to bash damage
:*Silver
::*Armour
:::*-.75% DR
:::*-2% movement speed
:::*1% glance rate bonus
::*Weapons
:::*10% damage to hunter mobs (most aggressive)
:::*-2.5% parry rate
::*General
:::*8x Trader prices
:::*2.5% extra damage taken
:::*-30% decay damage taken
:::*10% resistance to shatter
:::*2.5% bonus to lockpicking
:::*Can be used to make holy items
:::*Can be used to make unicorn shoes
:::*5% bonus to pendulum area of effect
:::*10% bonus to bash damage
:*Steel
::*Armour
:::*2.5% DR
:::*Weapons
:::*2.5% extra damage to armour
::*General
:::*2.5x trader prices
:::*-20% damage taken
:::*-30% decay damage taken
:::*2.5% bonus to repair speed
:::*5% lockpicking bonus
:::*2.5% bonus to pendulum area of effect
:::*5% bonus to bash damage
:*Tin
::*Armour
:::*-1.75% DR
:::*2% bonus to movement speed
::*Weapons
:::*4% bonus to attack speed
:::*-7.5% damage dealt
:::*-5% parry rate
::*General
:::*20% bonus damage taken
:::*-7.5% decay penalty
:::*2.5% bonus to quality gain per improvement action
:::*5% bonus to quality upon creation
:::*-2.5% penalty to repair speed
:::*-2.5% lockpicking penalty
:::*-5% penalty to pendulum area of effect
:::*-10% bash damage
:*Zinc
::*Armour
:::*-2% DR
:::*2.5% bonus to movement speed
::*Weapons
:::*5% attack speed
:::*-10% damage dealt
::*General
:::*.9x trader prices
:::*25% extra damage taken
:::*20% extra decay damage taken
:::*7.5% bonus to quality gain per improvement action
:::*-5% repair speed
:::*-2.5% lockpicking bonus
:::*-5% penalty to pendulum area of effect
:::*-15% bash damage
Bug Fixes:
*Bugfix: Fixed the issue where all names on the UI friend list went blank instead of just the specified removed friend.
*Bugfix: Fixed an issue which allowed you to plan a structure greater than your skill with no option to finalize or destroy the plan.
*Bugfix: Bridge pavement is now removed when a bridge section is destroyed and reverted to a plan.
*Bugfix: Recipe Cherries Jubilee should now be in everyone’s recipe book and can actually be made now.
*Bugfix: Building door history is properly recorded whether or not you have an item activated during the lock/unlock process.
*Bugfix: You should now be able to tar a floor board underwater to the same depth you can lay them.
*Bugfix: Prying catseyes and waystones on deed should do more damage than off deed.
*Bugfix: Fixed the double pray in the context menu for Nahjo on a water tile inside a cave.
*Bugfix: Fixed a bug which caused damage to water instead of a reduction of weight to the water during a failed tailoring advanced creation attempt. (Ex. Using water on a cloth shirt to make a black vested shirt).
*Bugfix: Fixed a bug which caused items with glow runes attached to never cool down.
*Bugfix: Fennel seed should no longer show as being made with a mortar and pestle on any spice in recipes.
*Bugfix: Freedom Isle missions should properly reset after 3.5 days if the mission is less than 33% complete. Note that this only applies to missions that gradually tick up (not tree, traitor, build etc missions).
*Bugfix: Followup fix to the January 2018 change to further address the lag on Elevation.
*Bugfix: Items should properly decay and cool off while inside saddle bags and saddle sacks equipped on horses.
*Bugfix: Additional fix to check that the 5% tax is not taken from crates stored in racks as soon as they are moved off deed.
*Note: This fix does require a tax check to occur on deed prior to taking off deed to correctly update the period between taxings.
*Please allow a few weeks for everything to get a tick before reporting issues.
*In the meantime, continue to move items from crates in racks to new crates in order to prevent the immediate tax deduction off deed.
*Bugfix: Special wounds of same type and position will now stack, similar to normal wounds.
Example of this is a FA weapon causing multiple burn wounds to the same position on the body if hit there multiple times. The normal weapon wounds would mostly stack (with some randomly causing a new wound), but fire wouldn’t stack. That fire wound will now stack with any existing fire wound at that position.
*Bugfix: Creatures should once again lose aggression if you walk a distance away and choose No Target.