Changes

Jump to navigation Jump to search

Fighting

59 bytes added, 15:40, 11 August 2006
no edit summary
== Attacking with Bows ==
:* See [[Archery]]
== Atacking with Catapults/Siege Weapons ==
:* See [[Catapult]]
== Weapons ==
Don't let anyone tell you that one is best or that another is really terrible. Each makes sense with a specific weapon, amour and character traits (body/mind) and each different weapon has different common requirements such as "Do you have a weapon smith or a blacksmith?" (some take shafts which are easier to get at higher ql's for combing than handles are) etc etc. A quick way to make this start to stick in memory is to think: Aggressive = axes, Defensive = swords, Normal = mauls (think through the armour associated with each weapon and make some choices to match them to a style once you've played with it). I'd wait to build normal until both aggressive and def are above 50 and you know how they behave against slow or fast opponents. Then yo-yo like a mad-person. Might not be text-book, but this ain't no text-book.</div>
[[Category:Skills]][[Category:Babel/F]]
{{stub}}
{{cleanup}}
638

edits

Navigation menu