This table contains the statistics of all weapons in the game. If an item is not listed here, it will not be used as a work in progressweapon, and is open to suggestionseven if equipped.
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.
The goal is to create a unified, sortable location for weapon statistics
See also [[:Category:Weapons]]
==Table of Weapons==
===Legend===
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.
*'''Name''': Name of item
*'''Type''': Parent [[skill]] category to which the weapon belongs.
*'''Damage Type''': The type of damage the weapon deals by default.
*'''Wielding''': Whether the weapon is held in one or both hands.
*'''Weight''': How much the weapon weighs by default.
*'''Strength''': How much damage the weapon deals per hit.
*'''Attack Speed''': How much time, in seconds, it takes to swing the weapon.
*'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed''').
*'''Critical Chance''': Modifies chance to perform a critical hit with the weapon (PVP only).
*'''Reach''': How far away the wielder can be from the opponent and still be within optimal range.
*'''Parry Percent''': Modifies chance to parry with the weapon.
*'''Skill Penalty''': Penalty to [[Combat Rating]], normally applied to weapons primarily used as tools, such as pickaxes and sickles.
{| class="wikitable sortable" border="1" cellpadding="3" cellspacing="0"
!Name !!Type !!Damage Type !!Wielding !!Weight !!Strength !!Attack Speed !!Strength/Second !!Critical Chance !!Reach !!Parry Percent !!Skill Penalty