Changes

Jump to navigation Jump to search

Personal merchant

62 bytes removed, 14:36, 6 March 2020
m
Removed old info, clean up
== Contract ==
* You can buy a personal merchant contract from a trader for 10 8 [[silver coin]]s. 25% of this purchase price will remain on the trader you bought from. *Merchants trade ownership when the contract is traded.*You can sell or give the contract to another player. If done on the same server, the merchant does not need to be dismissed - note that all items remaining on the merchant will stay on the merchant for the new owner once the merchant contract is traded.*If you wish to trade the contract on a different server, the merchant must not be placed; otherwise, the contract will not cross the server with you.*If you change [[kingdom]], you will NOT lose the contract, as long as you dismiss the merchant.**If you fail to dismiss the merchant and switch kingdoms, you will not be able to take items off or add new items to it - but you will still be able to manage prices.*Placed merchants do not change servers and will remain on the server where placed until you return.
== Placing ==
* A Merchant merchant can be placed either inside a finished [[House (general)|house]] or on a tile that has a [[market stall]].  
#Assure that there are no other creatures occupying the tile on which you plan to place the merchant.
#Right-click the Personal merchant contract in your inventory and select 'Manage traders'.
#Name your merchant, select the gender and click 'Send'.
 Also, note that: *If the merchant's proposed name is too long, a random name will be picked for you. *If you want to place a merchant on a [[deed]], in a building as a non-villager, you must first have the correct merchant [[permissions]] set in order to successfully place the merchant.*If the building the merchant is in rots away, he will still be able to trade and be managed.
== Stocking ==
* To add items to the merchant:
#Right-click him and select '[[Trade]]'.
=== Additional Notes ===
*Sealed containers can be placed on merchants.*The inventory limit for a merchant is 50 items.*You can remove items from sale by dragging them from merchant's "Offer" window down to your "Demand" window and checking "You accept". You do not need to pay for them. If the merchant has gained money, you will see the coins in the merchant's "Offer" window.*[[Sleep powder]] price cannot be set, and will always be sold at 5 3 silver.
== Managing ==
=== Changing prices ===
* To change prices of the items in stock
# Right-click the Personal merchant contract and select "Manage Traders".
#Check "Manage Prices" and click "Send".
* A window with all the items and their price fields will then appear. Note that in a very busy place, the item may be bought before you change the price. To prevent that, begin a Trade session and leave it open to "lock" the merchant until you have set all your prices.
=== Dismissing ===
* To dismiss a merchant, for instance, to get rid of it, to move it somewhere else, or to designate a new name to it, check the "Dismiss" box, then click "Send".
:'''NOTE:''' A dismissed merchant's items and money will disappear, so make sure to take them all out beforehand.
==== Forced dismissing ====
* If you are away don't log in for 3 months, the merchant may leave or be forced to leave with all the items and coins in his/her inventory. In such a case, they will leave behind a sign stating they have moved on due to poor business, and all items and coins will be returned to the contract owner inside a backpack through the [[mail]] that has an expiry time of 6 months.
** If an item doesn't fit in the backpack, the contract owner will receive it separately in the [[mail]].
* Mayors can dismiss merchants on their deed if the owner has not logged on in over one month.
editor
7,290

edits

Navigation menu