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Rift

599 bytes added, 05:53, 3 May 2020
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* Next, when the rift portal actually opens (48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. It will also spawn a number of traps, rift stones, rift crystals, and rift plants in the rift zone. Terraforming attempts in this area will be blocked until the rift is closed. Additionally, the rift will spawn a rift altar and a wave of deadly [[rift creature|rift creatures]] that will only fight players within the zone.
* After the first wave of rift creatures is defeated, two three more increasingly difficult waves must subsequently be defeated in order to close the rift. In order to progress to the next wave, 20 rift hearts must be butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of hearts needed in order to bring about the next wave of rift creatures, and the altar is always located within several tiles of the rift beam itself. Progression through the rift in this way can take place at any time, despite any living rift creatures or the current wave taking place.
* The third fourth and final wave of rift creatures will include a [[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server: {{event|inline|The Rift that has plagued <server name> has been shut!}}. The rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to the participating players' inventories. It is also at this point that the rift area's rift materials (see section below) will become harvestable.
== Ranking, Rewards ==
*Rifts work off of a points system. Depending on the amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from "minimal" (least impact) to "phenomenal" (most impact). The better the rank, the more rewards attributed to that player. Rank rewards are automatically placed in each player's inventory at the conclusion a number of the riftRift points, with an occasional reward spawning to inventory after that can be redeemed at a single, lucky kill. Rank-based rewards include [[shoulder pads]], [[rift jewelry]]mailbox, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]].
* Anytime while a rift is still open and active, the player may type the chat command '''/rift''' in order to see the current participation rankings. Attempts to bring up the list outside of the actual rift area while it is still active will not work. After the rift is closed, however, the command can be issued from anywhere on that server in order to view the final ranking list. This will remain possible until the player travels to another server or logs out on that current server.
* [[Rift ogre mage]]
* [[Warmaster]]
 
==Rift points==
Participants in a Rift are rewarded a number of Rift Points. Those can be saved for later, and accumulated over time, or redeemed by any mailbox. Redeeming rift points allows you to buy [[rift jewelry]] or [[shoulder pads]].
 
== Rift Scout camps ==
Besides the regular recurring rifts, small Scout camps can randomly spawn. A Rift Scout camp is a minimal version of a Rift. A few Rift creatures spawn in a random place on the server, and after all rift creatures are killed, participants receive a small amount of Rift Points. Also closing a Rift Scout Camp allows for harvesting Rift Materials like mentioned above.
A Rift Scout Camp does not show a red beacon, and you don't have to sacrifice hearts to close a Rift Scout Camp.
== Additional Notes ==

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