===Housing===
Next, we will begin preparing for our housing. We will want to make 100 [[plank]]s and plan a 1x2 house and again make the [[large nails]] needed for 6 [[walls]] to complete it either by rummaging or from an iron vein. This task of making a house should yield a moderate amount of carpentry skill, but I strongly encourage you to improve all of your walls as high as possible. The higher the ql of the walls, the slower the decay on it will be if you are off deed. If you are on [[deed]], then this is purely an easy skill gain since your house will not suffer [[decay]] damage.
===Rowboat===
Now that we have a safe place to work and a cart for transporting material, let's get more grind focused. We should make 4 [[seat]]s and 2 [[oar]]s and begin improving them as far as possible. These will be used to make our first [[rowing boat]]. While they don't hold much cargo, they are valuable to be able to travel lakes and oceans alike. They are easy to command and are the beginning point to getting into the faster and larger capacity [[ships]].
Once all the materials are gathered for these 2 items it's time to start assembling them. This process may take considerable time depending on your luck and your actual skill gained. Once you do finish them both, as always, improve them to the highest ql you are able to. There is considerable [[ship building]] and [[fine carpentry]] skill to be gained from this improving section. Both of these will contribute to your parent skill of carpentry as well.
==Carpentry Next Steps==
After finishing, your carpentry skill should be above 20. You can now plan a 2x2 house, expanding your crafting area, and you also can plan a second floor to your house giving you plenty of room for crafting, storage, and other fun activities of your choice.