Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. Creating However, creating runes of one's own faith (if that player follows a corresponding god and has 20 faith of above) -type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.
== Effects ==
|-
! scope="row"| Adamantine
| 5% less enchant decay, 5% enchant successEnchant Success| 1x random Random color on item| 10% less Less enchant decay| 10% vehicle speedVehicle Speed| 7.5% vehicle speedVehicle Speed, 5% Less decay
| 10% enchant success, 10% less decay
|-
! scope="row"| Brass
| 5% more More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decentDecent" glowGlow| "okayOkay" glowGlow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decent" glow
| 10% more quality when imped
| "slightSlight" glowGlow, 7.5% more quality when imped
| 10% less damage taken, 10% less weight
|-
! scope="row"| Bronze
| 10% wind speedWind Speed| 1x [[Goat shape]] Shape (Spell)| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decent" glow| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decent" glow| 7.5% wind speedWind Speed, 5% vehicle speedVehicle Speed
| 10% more quality when imped, 10% less enchant decay
|-
! scope="row"| Copper
| 1x [[Charm animal]] Animal (Spell) | 5% higher Higher improve chance, 5% less decay Less Decay on contents| 1x [[Locate soul]] Soul (Spell)| 5% higher Higher improve chance, 5% increased Increased rarity chance | 7.5% higher Higher improve chance| 10% higher Higher improve chance, 10% less QL loss from repairing
|-
! scope="row"| Electrum
| 1x reduce Reduce creature's age <nowiki>*</nowiki>
| N/A
| N/A
| 5% raking/harvesting, 5% less weight (any item)
| 5% reduced size, 5% less weight
| 1x [[Reveal reveal creatures]] (Spell)
| 10% less QL loss from repairing, 10% less damage taken
|-
| 10% less fuel usage
| 5% raking/harvesting, 5% less decay (any item)
| 1x [[Light light token]] (Spell)| 1x [[Sunder]] sunder (spell)
| 5% less fuel usage, 5% less decay
| 10% reduced size, 10% less enchant decay
|-
! scope="row"| Silver
| "okayOkay glow" glow, 5% skill level bonus| "okayOkay glow" glow, 7.5% increased volume
| 5% increased volume, 5% less decay on contents
| 10% increased volume
! scope="row"| Tin
| 5% increased rarity chance, 5% less damage taken
| 1x [[Refresh]] refresh (Spell)
| 5% increased rarity chance, 5% higher improve chance
| 1x [[Mole mole senses]] (Spell)
| 10% increased rarity chance
| 10% increased rarity chance, 10% higher improve chance
|-
! scope="row"| Zinc
| 1x [[Morning morning fog]] (Spell)
| 5% less weight, 5% vehicle speed (any item)
| 10% less weight
| 5% increased size, 5% vehicle speed (any item)
| 1x [[Mend]] mend (Spell)
| 10% less weight , 10% increased size
|-
|}
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is aged Aged (12 months)
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.
== Attaching ==
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.
* Chance to successfully attach a rune depends on the player's [[soul depthSoul Depth]] and the [[qualityQuality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].
* Can only attach them to completed items.
* Only one rune can be attached to an item.
** Attaching a new rune will replace the previous rune.
** If replacing the color change rune (adamantine rune of Adamantine, Jackal), the color will remain on the item.
== Additional Notes ==
*Runes are '''removed''' by a priest's dispel casting.
** Runes can also be replaced by attaching a new rune.
*Runes with the ''glowGlow'' effect cannot be applied to items that can be lit, such as forges or smelters.
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
*Runes that increase ''size'' will allow the affected container to hold bigger items.