** Stone altars, benches, brazier pillars, coffins, fireplaces, forges, all fountains, graves, kilns, ovens, smelters, spirit castles and cottages, and wells are now able to be crafted from different materials for a whole new look.
** Materials include Stone, Marble, Pottery Brick, Rendered, Rounded, Sandstone and Slate
** Not all materials can be used with all items. For example: forges, kilns, ovens, and smelters cannot be marble.
** Pottery stone type items from the list above will be improvable with clay and stone chisel.
** unfinished smelters and kilns will become the stone variety when finished and require stone items to complete
* Change: Changes to pottery planters:
** Pottery planters will now grow properly when placed on surfaces.
** Pottery planters now show “harvestable” status in the name regardless of where they are placed.
** Contents of pottery planters will wither and die over a period of a few days if placed anywhere they can’t grow, such as inside containers. They will not wither when held inside player inventories or backpacks, to prevent them withering while being relocated.
* Bugfix: Wax sealing kits will more precisely track their quality level and damage when sealing and unsealing items, and damage taken when unsealing is now modified by the sealing kit’s effective quality, as with most other tool damage.
* Bugfix: Cave exit tiles will now have the proper name and walking speed when reinforced or paved.
* Bugfix: Lockpicking event message will now tell you that you are too far away at the start of a lockpicking action instead of only at the end.
* Bugfix: Priests of Fo (animals) and Libila (monsters) will now update the attitude(the outline when you hover them) of creatures around you when you gain or lose the effect at 60+ faith and 30+ favor.
* Bugfix: Examine text and the Inspect Animal window will no longer give breeding cooldown information for creature types that cannot be bred, such as chickens, mules, and foals.
* Bugfix: Artifacts within a village that are part of a starter area on Defiance will no longer take multiple decay ticks in 1 hour.
* Change: Players will now stop leading creatures when they are close to the server border and receive the “You will soon leave this island, and end up on (New Server Name).” message.
* Bugfix: Fixed overlapping text and signature/button placement problems in inscription windows.
* Bugfix: Toolbar slots should now align correctly with mouse position.
* Bugfix: The crafting window’s result icon hover area for item name tooltip is now aligned properly in the new UI.
* Bugfix: Fixed village recruitment board window formatting.
* Bugfix: Keybind for Inspect Animal will now work correctly.
* Bugfix: Fixed unfinished items teleporting item out of cave layer upon completion.
* Bugfix: Pregnancy timers on Defiance and Elevation have been reduced to 4 hours on average. Like other pregnancy timers, there is some randomized difference added or subtracted from this.
* Bugfix: Fixed sealing and unsealing items held in a worn item such as a backpack, or held in an equipment slot.
* New: Players will now stop leading creatures when they are close to the server border.
* Bugfix: Stopped the use of 1 per tile items if multiple are stacked up together on a tile
* Bugfix: Fixed tree harvest timer.
* Bugfix: Green tea leaves will no longer turn into Oolong tea leaves when placed inside a Magic Chest.
* Bugfix: Using 1g sips of caffeine will no longer refresh the buff entirely.
* Bugfix: Fixed a text error in the message when using pliers on a stone brick door
* Bugfix: Fixed spelling inconsistencies with the word ‘untame’
* Bugfix: Corrected a text error in archaeology event message
* Bugfix: Fixed a spelling error with the word ‘unruly’
* Bugfix: Fixed guards stopping before reaching their target when called
* Bugfix: Guards will only need to be called once, and will leave mines to come help
* Bugfix: Item damage will no longer occur at the very start of actions
* Bugfix: Led creatures will no longer get stuck in mine entrances
* Bugfix: Veins with greater than 10k ore will no longer be possible
* Bugfix: You will now get an event message when trying to build fences with the incorrect item in the crafting window
* Bugfix: Fixed mule and donkey foal sounds
* Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle
* Bugfix: Rifts on PvP servers will now start at the correct time
* Bugfix: It is no longer possible to alter the height of a corner shared by a building wall using the Flatten and Level commands
* Bugfix: Fixed issues with the “chance to produce twins” trait.
** Creatures born with this trait will always be female, so that they can take advantage of it. Existing males with the trait will be changed to females.
** Creatures with this trait can now properly give birth to male offspring
** Twins will now be given different names from each other
* Bugfix: Corrupt animals can now eat grass on PvE servers
* Bugfix: Stopped the ‘Discard’ action from using fatigue
* Bugfix: Artifacts can no longer be renamed using magical ink
* Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’
* Bugfix: Messages from ignored players won’t show in new chats
* Bugfix: Animals will no longer eat food from different floors in a building
* Bugfix: Donkeys will now be able to pull carts and wagons
* Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air
* Bugfix: Fixed a bug preventing players from getting points totaling up to exactly their animal husbandry level when breeding creatures
* Bugfix: Added rarity colour to the text for rare traits in the Inspect Animal window
* Bugfix: Fixed a crash happening when logging out
* Bugfix: Fixed a sizing issue within the Inspect Animal window
* Bugfix: Young animals will no longer show as being milkable within the Inspect Animal window
* Bugfix: Sheep model will now show the correct stage when ready for shearing and when shorn
* Bugfix: Links in the launcher are now fixed
* Bugfix: Flame light source will now be in the correct position
* Change: Sons of Nogump will no longer steal the following items:
** Rare items
** Unimprovable items
** Items greater than 95ql
** Artifacts
** No-drop items
** Royal items
** Unique items
** Coins
** Gift items
* Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion
* Change: Pregnancy timers have been reworked:
** The time until an animal gives birth is now far more precise and ticks down more reliably.
** Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill.
** Pregnancy time estimates will now be shown when breeding the creature and in the Inspect Animal window, in addition to examining the creature.
** Pregnancy times on Defiance and Elevation are still significantly shorter than other servers.
* Change: Improved event messages when equipping and taking items from creatures.
* Change: Examine creature message improvements
** Examining a creature will show non-trait-related details such as hunger and resource availability even if the creature has no traits
** Examine messages will now use pronouns related to the creature’s sex more consistently.
** Some messages have been consolidated into the same line to cut down on clutter.
* Change: Resources within the Inspect Animal window will now show separate lines for milking and shearing
* Change: Added the ability to untame creatures using the right click menu
* Change: Small anvils are now usable on the ground
* Change: Only uniques can bash walls now
* Change: Increased rename limits from 20 characters to 32 (for player added descriptions)
* Change: A player’s number of fat layers now has less impact on the weight carried by a mounted or hitched creature
* Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover
* Change: Improved hay tile creation timer for new players
* Change: Brass oil lamp now has an updated model
* New: Halloween Event
* New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging.
* New: Added the ability to stop leading creatures by right clicking the rope
* New: UI additions to help players know why they may be walking slowly
** When < 10% stamina, the stamina bar will flash
** When < 50% stamina and in water, the stamina bar will flash red
** When moving with climbing toggled, the climb button will flash
** When moving when weighed down at 25% or 5% speed, the heaviest item in the inventory will flash for several seconds
** Each of these changes can be turned off by going to the Settings menu, navigating to the UI tab, and scrolling halfway down.
* New: Reed seeds can now be planted in shallow water to create natural reed tiles. They require a depth of 29 dirts or less, on tiles with a slope of 20 or less.
* New: Creatures can now be hitched to hitching posts regardless of their body strength. This opens up many more creatures to being hitchable
* New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems
* New: Items with skins applied will now show the name of the skin when examined
* New: Players can now fillet meat and fish when riding an animal or embarked on a vehicle
* New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions
* New: Egg laying creatures can now lay eggs on additional tile types including:
** Enchanted grass, moss, steppe, lawn, normal bushes, and enchanted bushes
** Mycelium, mycelium lawn, and mycelium bushes when corrupted by a Libila priest
* New: When sending mail, the event message stating the time until arrival will also display the recipient’s name
* New: Added a title for 100 Weaponsmithing. Congratulations Nineol!!!
* New: Tweaks to Furnaces
** Rarity adds a chance to skip cooldown ticks. 10%, 15%, and 20% respectively for rare, supreme, and fantastic furnaces
** Added an event message for when fire is fading in a furnace
** Ovens will now burn as long as forges
** Fire state will now be visible for ovens, forges, and stills
* New: Added 3 new ways to call the guards
** Right-click the attacker > Attacks > Call Guards
** Right-click the guard > Draft Guard
** Right-click the tower > Call Guards
* New: You can now leave a village that you are a citizen of (not a mayor) by right clicking your body/inventory/settlement token and going to Manage > Settlement > Leave Your Village. In addition, players can no longer be invited to a village via right-click if they are currently in a village, and must first leave their village (just like /vinvite)
* New: Added Waybread as a starter food item. This is no-drop/no-trade.
* New: Improved crafting weight requirement information when creating items
** Added an event message showing the amount needed for an item
** Added weight required to Crafting Recipe window
** Added a back button the Crafting Recipe window
* New: Tweaks to Fountains
** Decorative fountains will become Wall Fountains and be functional
** Fountains will only display the water flowing model if they have a liquid inside
** When examining fountains, you will see an event message saying whether the fountain is filling with water because it is on a water source or not
* New: Added an option to disable the in-game Wurmpedia window
* New: Added a client option ‘High Transparency Water’ under the graphics tab. This should make underwater animals easier to see
* New: Speed penalties from a player’s currently equipped armor will now show when hovering over the equipment weight icon in the character window
* New: Status effects that have an accompanying spell effect will now show the power when hovering over them
* Color components that are equal in each dye will never be changed in the result. In other words, two dyes with the same amount of red will result in mixed dye with that same amount of red regardless of quality level.
* Color components that are not equal in each dye will always result in a change in the final product, rounding toward grey (128). In other words, if 1g of RGB 200,200,200 dye is mixed into 10,000L of RGB 1,1,1 dye, the resulting dye will be RGB 2,2,2. This is a special case only applied when the change would have otherwise rounded to nothing, such as when mixing vastly different quantities of dye.
* Color mixing is rounded to whole values later in the calculation, resulting in increased accuracy of mixing in certain cases.
* Bugfix: Animals will now correctly eat unbutchered animal corpses.
* Bugfix: Beverage recipes will now add to the cookbook when the player is offline.
* Bugfix: Corrected the spelling of the name Rhythm for newly born animals.
* Bugfix: Examine animal will now show correct information about which containers they will eat from in an area.
* Bugfix: Fixed a text error when trying to bury a corpse on someone else’s deed
* Bugfix: Fixed a text error during rifts.
* Bugfix: Fixed problems with creatures packing grass and lawn.
* Bugfix: Fixed situations where animals were not eating correctly when in mines.
* Bugfix: Fixed the issue of the extra sleep bonus hour not showing when reaching max sleep bonus via achievements and then purchasing the extra sleep bonus via Marks.
* Bugfix: Increased the chance of animals getting fat when they eat hay.
* Bugfix: Magranon’s Fire will now fuel fireplaces correctly
* Bugfix: Pet Bowls will no longer drop through fences.
* Bugfix: Pick Stuff Up trait and the Stationary trait should now work correctly.
* Bugfix: Prevented Hay items appearing as Valrei mission demands
* Bugfix: Removed Hans and Simeon from the generic creature name list.
* Bugfix: Spirit guards will fight back on the edges of villages now.
* Bugfix: Tools will now take damage when removing pavement (surface and mine), removing mine door, and removing cladding.
* Bugfix: Animals can now breed when slightly hungry.
* Change: Stealthed players are no longer considered for drake/scale if they are stealthed when the kill happens.
* Change: The manage animal menu will no longer close when selecting options like un-tame or un-brand and will instead reopen the animal manage window after.
* New: Added the new title for 100 Large Metal Shield. Congratulations Neowyn!
Animal Breeding Tweaks:
* Speed/Draft/Output traits will now have a large chance to be ignored during selection if the creature has no use for those traits.
* Improved chance to pass on dominant traits.
* Reduced how common misc traits are to pass on
* Existing traits passed on from 1 or more parents are more likely to pass than newly generated traits.
* Sick trait is now much less likely to kill something.
* Increased the chance a bit to pass on the color of the parents.
* Negative traits no longer get a bonus to pass down to offspring.
* New: When inbreeding creatures, it will now display a message for you if you are above level 30 Animal Husbandry, telling you they are related at the start of the action.