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Template:NodeInfo

952 bytes removed, 21:32, 18 December 2023
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change capitalization of variable names
<templatestyles src="InfoTable/styles.css" /><includeonly>==Notes=={{#if:{{{specialnote1|}}}|* {{{specialnote1}}}}}{{#if:{{{specialnote2|}}}|* {{{specialnote2}}}}}*Right clicking a resource Lore can vary slightly from one {{{name}}} node will allow you to examine it for the next due to a general description, and gather resources from it (“Forage”number of factors such as season, “Botanize”location, or “Collect” depending on the tile type)and skill. A “Lore” option will also * Resource nodes spawn and disappear randomly over time. It can be available. "Lore" will tell you the list of possible items you could gather from a few days or more for new resource node under current conditions, in order from most nodes to least likely, as well as how many items you would gather in totalappear on an empty tile.*Right clicking any Resource nodes are destroyed if the type of the tile and selecting changes, such as paving or packing the “Lore” option will tell you what resource nodes might spawn on that tile under current conditions, in order or when items are collected from most to least likelythem==See also==*“Lore” on tiles and resource [[Resource nodes may not show some resource ]]* List of [[Node resources]]</includeonly> <noinclude> Resource node types or items until you meet a minimum skill requirement. For tiles, this requirement is the base difficulty of the resource Info section This template adds Common notes to Resource node type, plus 15pages. For  It can accept up to 2 '''optional''' specialnote variables to add unique items, this requirement is at the minimum skill required to gather top of the item, minus 15. The Lore command will tell you if your low skill is preventing you from seeing anything.notes list Usage examples:
==Notes==<pre>*Lore can vary slightly from one {{NodeInfo|name={name}{PAGENAME}} node to the next due to a number of factors such as season, location, tile type and skill.*The village settings window has an option to prevent resource nodes from spawning within your settlement, as long as |specialnote1=This note will appear at least one spirit templar is hired. *There are currently 27 known types the top of resource nodesthe Notes list.*Resource nodes can spawn both above and below ground.|specialnote2=*A tile can only have one resource node at a time, or none.}}*The kinds of nodes that can spawn on a tile type, and how likely they are, is mostly determined by tile type. All tile types can spawn at least one type of resource node.</pre>*Resource nodes cannot spawn inside buildings.*Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.*Resource nodes are destroyed if the type of the tile changes, such as paving or packing the tile, or when items are collected from them.</noinclude>
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