== Introduction ==
This is usually Often, one of the first question questions a new players come to ask on the player asks in [[Jenn-Kellon]] kingdom chatis 'How do I build a house?'.And the The answer is, its quite easy - if you have the resources, this long and so has been documented here. This guide will should provide ALLthe information needed you need to construct a house. How to get those resources will be providedhere too.
To plan and build a house, you'll will need a :* A [[Digging flat piece ]] area of ground, a .* A [[mallet]] (later you can also use or an [[Iron Hammer]]), and for each wall .* 20 [[planks]] and a per wall.* 1 [[Large Nails]]per wall. You'll also need some Note: The maximum size of your house is determined by your [[Carpentry]] skill dependant on how big. The formula seems to be:your <center>''(total number of floor tiles) + (total number of wall sections) = Carpentry skill required''</center> So for a 2x2 house will be. you would need: <center>''(4 floor tiles) + (8 wall sections) = Carpentry skill of 12''</center> If you are in a [[:Category:villages | village]], you might want may be able to ask for the nails, [[mallet]] and persuade someone with high carpentry skill to plan your houseand then hand over the [[Item:writ_of_ownership|writ]].
== Finding a Location ==
When you think you are ready to make your first house, the first thing you are going to need is a suitable place to do so. Bear in mind that you will want some basic resources nearby such as water, trees, and exposed rock for making a mine tunnel. Now that you have wandered around a little, if you believe you have found "The Spot" take a moment to check your local chat for other people. If no one is around, try to check around at least 30 tiles in every direction for existing houses and settlements. If you do find some sign of a settlement it is considered proper etiquette to contact the owner before beginning construction. While the established player does not own anything outside their deeded area, building on someone's doorstep is considered very rude. Normally, an established player will ask you to not build close, and may guide you to a location that is just as nice or better nearby. A good relationship with your neighbors neighbours improves everyone's experience in Wurm, and helps avoid misunderstandings.
== Flattening the ground ==
== Creating planks ==
Planking is just as simple as any other action in wurmWurm, which is lucky since you will need
alot of planks to build your house, 20 for every wall actually. To make planks you activate
your saw (starting to see the logic yet?) and right click on your log, choose "create" and then "weapons" and "plank" in the submenu sub-menu of create (plank being in the submenu sub-menu of weapons). This is where you WILL start going wrong, planks can be failed and when you do you will only produce wood scraps, be patient with this because it will happen alot a lot - it's completely normal. Repeat thelog cutting and plankmaking plank-making to create the amount of planks you need for the amount of walls you have.
== Creating the mallet ==
If you fail in any of the following steps and create a woodscrap wood scrap instead of the item, just start over and try again. Equip your [[Carving Knife]], right click the [[Log]] in your [[inventory]] and select Create/Weapons/Shaft. Do this twice. Then right click one of the [[Shaft]] in your [[inventory]] and select Create/MiscellaniousMiscellaneous/Mallet Head. Equip the [[Mallet Head]] and right-click the shaft, and select Create/Tools/Mallet. If all succeeded, you now have either a mallet or an unfinished mallet. If you have an unfinished one, you can try finishing it (examine it to see what it needs) or create a new one. There's a 20% chance that you'll create a finished one.
== Iron ==
Next up is [[iron]], this is the hardest part.
To find iron activate your pickaxe, right click on a tile that says "rock" and choose "prospect" from the "mining" submenmusub-menu, finding iron is very difficult and you may have to search through hundreds of rock tiles before you manage to find an iron mine - its basicly basically complete luck. <br>
[[Prospecting]] for Iron. When you prospect a rock tile it show all Ore veins within a 7x7 area, you can use this to approximate the location of the ever elusive Iron VienVein. Once you get the message there is Iron nearby you can start to tunnel for it. The first rock tile will break after mining it approx 25 times, all further tiles inside the cave take around 50. After your two tiles in you can start mining at different angles, well up or down anyway. Once you recieve receive the message 'the wall will break soon' start mining up, mining down or mining(will go level) and your cave will go up, down or level. There are many methods of building a cave, one of the most thorough methods is to make your main shaft about 10 tiles long, then mine side shafts every other tile going in both directions.<br>
Well, when you have found your precious Iron vein, it's time to start mining it to get to the ore, the "mine" options is also found in the "mining" submenusub-menu. Each mining action will deliver 20kg ore. Now you want to get to the iron inside the rock of these ores so you will have to smelt them, you do this by getting yourself another of those fancy logs and with your axe "create" a [[kindling]] from it, once you have this little nifty piece of wood you select your steel and flint, right click on the kindling and create a [[campfire]] with it (its under the container submenusub-menu). Now that you have your campfire camp-fire its time to get smelting! Right click on your campfire camp-fire and "open" it, drag the ore from your inventory to the campfires camp-fires inventory. Next theres there's waiting - lots of it. MAKE SURE TO FEED THE FIRE WITH WOOD, OTHERWISE THE FLAMES WILL GO OUT AND YOU WILL HAVE TO START THE SMELTING PROCESS OVER FROM SCRATCH! I suggest you mine more ore while you do this but of course if you want to idle you can do that too. Right click on the ore and examine it to check how hot it is, once it reaches "glowing hot" you are very close to get your [[Iron Lump]]. When the ore has smelted it is replaced by a 1kg [[Iron Lump]] in the campfirecamp-fire, you will need atleast at least 2kg for the next step.
== Iron Anvil ==
The [[Small Anvil]] is a crucial tool in wurm Wurm and this is what you will create now, get your 2 1.0kg [[Iron Lump]] from the campfirecamp-fire, (they have to be glowing hot for this to work) and activate one of them, rightclick right click on the other and choose combine. Now activate mallet you made earlier and right click on the 2kg [[Iron Lump]], again choose create and pick iron anvil. If you are extremly extremely lucky you will pull this off at the first try, if you dont don't put your [[iron scrap]]s in the fire and let them smelt again so they can become [[Iron Lump]] once more (this take a long time though, so rather mine you some more ore and smelt it up). Repeat till you have your anvil.
Note: To reheat scraps they need to be below glowing hot (anything except glowing) before putting back into the fire, best time is when they cool down to searing hot (the one below glowing).
== Managing your Writ/Securing your Home ==
A [[Writ of Ownership|Writ]] will appear in your [[inventory]] the moment you click 'Finalize Building' (They cannot be dropped, even if you die, but can be traded). Writs are used to control who has access to your home/building, lock and unlock doors, and rename the building. Add other players to your friends list, and they will appear on your Writ management screen. To allow access, simply select them as guests. :)<br>
Writs also act as keys for any [[Door Lock|Door]]s on your home/building.
[[Main Page]] / [[Useful N00b Links]] / [[The "how do I build a house?" guide.]]