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A settlement is an area of land owned by ''To see a player or group of players. There are two kinds list of the current settlements, villages and homesteads. A settlement is marked by a see the Category [[settlement token:Category:Settlements|Settlements]] in the exact center of the settlement.''
== Advantages, summary Description ==A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement.
* Spirit guards protecting The mayor is the most important citizen of a settlement. * Reduced decay on structures* Village chat (not for homesteads, unless you're schizophrenic)* Respawn A character may only be a citizen or mayor of one settlement at your a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own or allied multiple settlements on the same server if each character is the mayor of one settlement when you die. == Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Setting reputations to keep out unwanted people(see [[Kill on Sight]]).* A settlement token to have access your [[bank]] account at.* On settlements with over 30 days upkeep in their coffers:** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage.* Maintenance of signs, lamps, banners and flags by [[spirit guards]].* Village chat.* Instant logout when leaving the game Wurm inside the settlement (some exception exceptions apply).* Respawn at your own settlement from anywhere on the map when you die.* Respawn at [[ChampionAlly#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s suiciding when you die.* [[Skill]]-loss when dying on a your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25* [[Branding]] animals to show the village they belong to and to allow managing their permissions.* A [[productivity bonus]] to item crafting for the citizens the older the deed get is; see ''acquired knowledge'' in the village info at the token.Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a 50% chance message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of not counting as a real deathupkeep in the village coffers will reverse this trend.* Less Enchanting bonus, healing bonus, and increased [[skillsRarity system|skillrare window]] decayfrom settlement members sacrificing items at altars.
== Founding ==
Founding a settlement (deed) requires the use of a [[deed stake]].
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep.
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
* Settlement size (east, west, north, and south)
* Perimeter size, beyond the five free tiles
* Village name and motto and whether it is a democracy or dictatorship.
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.
*Number of guards.
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.
Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.
===Notes===
*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed.
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.
*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, this might require building [[guard tower]]s.
*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough).
*A token cannot be inside a cave, or a house.
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.
*You may not plant a deed on [[Holy Ground]].
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.
After founding, you can edit your settings from the Token > Settlement menu, or from the Settlement deed paper > Village menu.
== Perimeter ==
The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.
Perimeter is treated the same with wilderness, thus do not reduce decay.
Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]
== Resizing ==
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.
To found The mayor can expand his perimeter over a settlement you must first obtain a [[deed]]. Unlike [[Item:writ of ownership|writs]], house which are created by building a house, deeds must be purchased from a [[NPC]] traderhe does not have permissions for. Village deeds at size 10 or more include This serves as a free [[trader]]. The price of warning for a [[village deed]] is '''(size/10)^2''' silverexpansion and gives the owner of the house time to move. A size 5 [[homestead deed]] costs 5 silver, other sizes currently cost Only the same as perimeter can be expanded over a villagehouse - the mayor has to have permissions to the house to expand the deed over it.
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away from the nearest settlement. Homesteads must cost of resizing will be placed at least 20 tiles away taken from settlements with the '''other villages''' permission enabled, deeds coffers first and 100 tiles away then the player bank account if it is disabledthe coffers dont have enough. Settlements can only This will be founded within your kingdomreflected on the last screen of the resize dialog. On 3 silver will always be left as a minimum, so if you have less than that, the [[wild server]], this might require building [[Guard Tower]]scoffers will not be used.
'''Warning:''' At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u> == Disbanding =='''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server. * A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The settlement owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is centered on believed this money comes direct from the King; reasonable since deed money goes direct to the King.* Only the mayor may disband the settlement via the option at the token.* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.* If you remove all villagers and covers its resize the deed to smallest size before disbanding, disbanding will take 1 real hour.* When disbanding, all branded animals lose their branding.* The area occupied by a deed when it disbands becomes the area in tiles which archaeology can be performed on that deed, no matter how large or small the deed was previously. == Mayor ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates. Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed. *If trading to a player who is not in a village, the transfer is immediate.*If trading to a player who is in every directionthat village, they must have been a member for at least 24 hours before the transfer can take place. '''If you are purchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours. A size 10 settlement thus covers '''=== Voting ===If your deed is a 21x21 square Dictatorship, the mayor cannot be voted out. (10 + 1 + 10This was changed, as an 81% vote used to be enough to evict the mayor) If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes. Citizens may vote at any time, once per election. This area includes The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election. ''Note: Vote command gives the tile borders confirmation message: "outsideYou vote for Name as mayor this week." , so possibly the outermost tiles.mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A village can have many citizens, maximum being the number of deed tiles divided by 11. You may remove even that restriction if you pay double upkeep.
Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait for the 24 hours to pass.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy.
== Spirit Templars (Deed Guards) ==
Settlements can be protected by [[Spirit templar]]s. Hiring or releasing templars requires the ''Hire guards'' permission.
Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the perimeter. Unlike [[tower guard]]s, they do not respond to calls for help.
They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''.
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.
The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.
Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third).
Templars can be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards.
== Upkeep / Coffers ==
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Add to upkeep, or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers.
=== Upkeep used for expansion costs ===
When resizing a deed, some of the charges can come from the coffers. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.
Example :
:The settlement has 7 silver, 99 copper and 96 iron in its coffers.
A homestead can only have one citizen:This change will cost 26 silver and 80 copper. A village :Up to 4 silver, 99 copper and 96 iron can have many, the exact number depending on the size. Making someone a citizen of a village requires be taken from the '''citizens''' permissionsettlement upkeep funds. If the village is a dictatorship:21 silver, the mayor can also remove citizens. Citizens of a democracy cannot 80 copper and 4 iron will be removed, they must leave on their own volitiontaken from your bank account.
All settlements have a mayor. :The initial mayor is the founder of the settlement. Villages can elect a new mayor by a successful vote. It requires 51% of the votes if the village is a democracy, 81% if it is a dictatorshiphas 3 silver in its coffers.
Each citizen === Upkeep draining ===On the Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is assigned treated as always being at least 5 silver, which gives a role determining which actions are allowed inside minimum drain of 75 copper (37.5 to the settlementdrainer). A drain can occur once every 24 real-time hours. CustomizingEvery time a deed is drained, adding the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and removing roles requires do not need to be on the same tile as the token, even if there is a wall or palisade in the '''manage roles''' permissionway.
== Guards and Draining cannot take more money than the upkeep ==fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.
Settlements are automatically protected by [[Spirit Guard]]s. Guards can be light, medium or heavy. Changing the guard level requires == Allies ==Someone with the '''hire guards'diplomat'' permission. If the guard level is decreased, it cannot be increased again until a week has passedcan make alliances or declare wars against other settlements.
Guards will attack aggressive monsters that enter the settlement areaTo form or add to an alliance, as well as any character right click on a person with -30 or lower reputation. Negative reputation is automatically when stealing diplomacy rights from another village, and otherwise breaking the settlement rulesask to form alliance. Citizens Unlike village invites (which can be done remotely with the '''manage roles''' permission can also set reputations manuallya slash command), adding a village to your alliance requires you to do it face-to-face.)
Guards demand payment=== Allies ===* Allies have their own deed role. This payment is calculated as * Citizens need a percentage role with the "allow actions on allied deeds" permission to get the benefits of the ally role permissions* Allies can respawn on the deed price. One month with light guards costs 10% if they die within 50 tiles of the deed priceit. Medium guards cost 31%, and heavy guards 56%* Allies have a green outline. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that Allies can be allowed or denied the ability to loot your corpse using the payment happens continuously in small increments, not one big payment once a month"corpse lootability" profile option.
Every settlement has an upkeep fund, which guards take their payment from. Anyone can donate money to the fund, even non=== Wars ===Same-citizens. If the upkeep fund is depleted the settlement is disbanded automatically. A large upkeep fund reduces decay kingdom wars are possible on buildings [[Epic]] and fences in the settlement. If the fund has more than a month of upkeep there is no decay at all[[Chaos]].
== Permissions ==When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.
Each role can have a different set of == Permissions & Settings ===== Permissions ===For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions enabled. There are no known permissions that control butchering and buryingtutorial.
=== Settings ===; Build Village motto: Plan, color and continue buildings and fences <br> Also allows lockpickingThe Motto will be on all gates when examined.; Forestry : Chopping down trees, picking sprouts, planting sprouts; Destroy buildings [14:28: Destroying buildings, building plans, fences and 13] You see a wooden fence plans gate in the settlement of <brvillage name> Also allows lockpicking.; Farm : Sowing, farming and harvesting fields <br> Also allows milking and leading animals[14:28:13] A plaque is attached to it:; Hire guards : Changing guard level; Citizens [14:28: Making non13] -----------------citizens into citizens; Manage roles : Change role permissions and role assignments, change reputations [14:28:13] <brMotto> Also allows disbanding the settlement.; Mine : Mining; Terraform [14: Dig, pack, pave and flatten; Expand 28: Expand the settlement with a larger deed; Pass fences : Passing through all fences, even locked ones; Lock fences : Locking fences13] -----------------; Attack citizen : Attacking citizens; Attack non-citizen [14: Attacking non-citizens; Diplomat 28: Form alliances, declare war13] QL=26.913738, make peace; DELETE : This permission will delete the role if setdam=0.0
There are two additional permissions, which are not linked to roles;Village message of the day : Message of the day for village chat. Displays on login / change.:[14:21:04] MOTD:TESTING IT
'''Additional Settings''':; Other villages Politics: This allows new homesteads to be placed within 20 tiles of Marking this will make the settlement, rather than the normal 100a permanent democracy (founding mayors can revert).:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. Once (Note: Changing this setting while one or more templars are engaged with a homestead has been placed, disabling this permission hostile creature will not affect itdisengage the templars from combat.):; Items and creatures Unlimited citizens: This allows _anyone_ to pick up items and tame animals within Allows the recruitment of citizens above the maximum amount. While you are above the settlement (but not inside buildings)maximum amount of citizens upkeep is doubled.
== Details =Alliance ===An Alliance's MOTD can be changed via Manage > Settlement > Manage Politics
Guard columns are upkeep per monthTo leave an Alliance, put a checkmark at "break alliance..." via Manage > Settlement > Manage Politics
{| border="1" cellpadding="3" cellspacingCost Calculations ===== Detailed breakdown ===<table border="0"><tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr>! Size !! Price !! Deed area !! Citizens<suptr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td>1</suptr> !! Light guards !! Medium guards !! Heavy guards|-<tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr>| <tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 || 5s iron coins</td> </tr><tr> <td> Initial cost for hiring a guard (HSper 1) : <br/td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><tr> 25s (V) || 11x11 || 10 || 50c (HS) <brtd> 2s 50c Guard monthly salary (V) || 1s 55c (HSper 1) : <br/td> 7s 75c (V) || 2s 80c (HS) <brtd> 14s (V)|-| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s|-| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s|-| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s|-| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s|-| 40 || 16g || 81x81 || 640|-| 50 || 25g || 101x101 || Freedom = 1,000silver / Epic = 3 silver coins</td> </tr>|-| 70 || 49g || 141x141 || 1,960|-| 100 || 100g || 201x201 || 4,000|-| 200 || 400g || 401x401 || 16,000|}</table>
<sup>1</sup> Homesteads == Additional Information ==You can only have one citizen, regardless of size[[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.[[Category:MiscGuides]]
[[Category:Babel/S]]