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Animal conditions

675 bytes removed, 06:49, 25 September 2008
incorporated existing prefixes into one list
A list comprised of 'Unique' - conditions or statuses for many [[animal]]s or creatures that players may encounter.
'''Champion''' - All around stronger, notably larger as well. '''Greenish''' - All around stronger, slightly larger but not as large as champion. '''Raging''' - Hits faster (also seems to hit a bit harder as well). '''Fierce''' - Hits faster and for more damage. '''Angry''' - Hits faster and for more damage. '''Hardened''' - Takes less damage when hit. '''Alert''' - Faster and larger agro range. '''Sly''' - Large Agro range, slower movement, less health and more defense. '''Lurking''' - Hides in the bushes, Often can't see one before it attacks '''Scared''' - Smaller aggro range, slower speed. '''Slow''' - All around weaker. Also, seems to move quite a bit slower. '''Diseased''' - Easier to hit. This is a work in progress, may not be complete or accurate, please add any info that you know! == Further details == Prefix is used to describe a few things, but in the [[Fighting]] context it refers to the particular label a creature carries when it is spawned from a special spawn of that nature. Prefixes have different effect on animal skills and abilities, some deleterious to the creature, some deleterious to you. List of known prefixesconditions:
* Champion - animal model size greatly increased, attack speed increased, attack power increased, defense increased
* Greenish - animal model greatly increased, and colour changed, attack speed greatly increased, attack power greatly increased
* Fierce - animal model slightly larger, colour changed, attack speed increased, stamina increased, focuses easier
* Sly - animal model size slightly smaller, colour changed, attack speed decreased, attack power increased, stamina decreased, less speed
* Slow - animal model size slightly larger, colour changed, attack speed greatly decreased, attack power greatly decreased, stamina increased
* Scared - animal model size slightly larger, colour changed, attack speed decreased, attack power decreased, stamina decreased, smaller aggro range
* Angry - colour changed, attack speed greatly increased, stamina decreased, focuses and frenzies easier
* Lurking - animal stealths (can only be seen within 5 tiles of it), slightly faster attack speed
* Diseased - attack speed greatly reduced, attack power greatly reduced, stamina greatly reduced
* Hardened - greatly increased stamina, greatly increased armor
* Alert - faster moving, larger aggro range, slightly increased attack power
* Raging - attack speed greatly increased, stamina decreased, higher focus and frenzy amplitude
All prefixed animals give additional [[Fighting]] skill, and provide optimal gain at aged or above.
[[Category:Misc]][[Category:Babel/A]]
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