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Player status effect

13 bytes added, 18:44, 9 November 2009
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→‎Player Status Effects: links--this page needs more links to basic terms
=== Player Status Effects ===
''Player status effects '' are the individual conditions a [[player ]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets , to debuffs from wounds sustained by fighting or recent activities. The known status are as follows:
* Defensive/Aggressive - Bonuses obtained by using the individual fighting stances (See [[Fighting]]). Defensive is known to increase parry rate at the expense of strength and hit chance, while Aggressive is known to increase strength and hit chance at the expense of parry. [[Normal fighting]] is known to benefit or detriment neither.
* Weak - Below 15% stamina.
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether spells such as [[Morning Fog]] are shown in the status effect indicator.''
[[Category:Babel/P]]
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