If anyone has the /news from before March 2004 please add it to this page.
==060307==
* Guards should not start hunting enemies outside the deed, and not assign all guards either.
* Managing gates have been moved from the village settings management interface. The village settings management should work better.
==060306==
* Holding/wearing armour should give more correct messages.
* Enchantments and the spell Sunder may no longer target locked items.
* Mycelium now should have a harder time surviving outside HOTS.
* You should now start to get warnings in village chat one week from when your village is disbanded.
* Newbies now wear items when they are created.
* More fixes with updating the color outlines of creatures.
* Dropping an item in a container in a barrel now should put the item in the correct container.
==060303==
* Bug with kingdom guards not attacking fixed. Nobody gains skill from kingdom guards until a better solution is figured out. Reason was that you could gain too easy skill on them since they respawn and are fairly weak.
* IMPORTANT: You are now only invulnerable when logging off in your own kingdom! Outside it also takes 3 minutes to leave the world unless you have fought, in which case it takes 5 minutes. Check /lotime to see how long it takes until you leave the world.
==060302==
* Tunneling while in the cave should generate fewer buggy shudders. You will now get a warning if a deep shaft will emerge.
* HOTS now gain no skill fighting kingdom guards, since they theoretically provide endless training with no risk involved.
* Attitude (the red/green/blue aura) has been reprogrammed, and should better reflect whether a creature will attack.
* New traders now start out with very little money instead of one gold as they used to. They will receive money distributed by the king instead.
* Guards spamming that they will help eachother should be reduced.
* Pumpkins now should work for steaks.
* Cooking containers should no longer have less space after a few dishes.
==060227==