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Wurm Server Release History

2,726 bytes added, 14:24, 24 September 2010
100924, 100920, 100918, 100917, 100916
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== 100924 Embarking changed ==* Since wednesday, embarking vehicles no longer cause the world to reload as long as you are on the same tile as you'll end up on. A few bugs with this functionality has also been fixed these last few days including drifting when disembarking on a tile close to the boat.* The mining timer was shortened, especially for low skills. Skillgain shouldn't be much affected since it counts by the second.* Creating healing covers also take less time. == 100920 Decayed skills returned ==* Since skill decay was removed we decided that it was fair to let old players who quit because of it the opportunity to return with their decayed skills restored. Enjoy!* Corpse creation using suicide was put to the limit yesterday so it had to be toned down a bit. You can now only suicide a few times and corpses will not always be created.* Some of the deeds that were disbanded due to a bug this weekend were restored. A few problems may remain but we'll do our best to sort them out. == 100918 Changes to weapon damage == * Weapon damage now uses a rounder "Curve" formula, which pretty much puts quality level 70 at 90% of max damage. After that the curve flattens out towards 100% at ql 100. It also boosts low ql weapons. The formula and a nice graph can be found in the forums. Thanks Othob!* Weapon damage overall was lowered a bit. Note that neither of these changes have been applied to archery where damage still is linear with quality level.* The change to very light wounds was reverted for now since the way it was implemented benefited Champions too much. == 100917 Defensive mode buff ==* Defensive mode now ignores the defense movement penalty applied when running around* Very light wounds no longer give movement or skill penalties* Some issues with referrals and the free premium silver were sorted out* Referrals now give 1 hour sleep bonus plus either 20 days premium or 3 silver* Iron fences are now stronger* The village decay modifier now gives a small bonus to item crafting instead* The "70 rule" weapon damage we tried during the night was removed == 100916 Some positive tweaks ==* Skill decay was removed on all servers* New premium players receive 2 silver in their bank account* Referrals now give 3 silver or 1 month premium instead* Aggressive fighting now increased max damage from 125 to 133%* Items now use a new "70 rule" where they deal 95% of their base damage at quality level 70. The next 30 quality levels increases damage linearly towards 100%.* Lowered damage received on weapons, armour and shields so they will not need to be repaired as much* Improving item quality will now be similar in speed to arrows for weapons, armour and shields == 100914 Post-Summer update ==
* Client:
** Optimized creature handling code. This reduces CPU usage in areas with a lot of unmoving creatures by about 20%.
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