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Trader

12 bytes removed, 18:06, 5 October 2010
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== Placement ==
Traders are placed by using a [[trader contract]], which is purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Traders must be placed inside a [[building]] (not a [[market stall]]), but stay functional if the building disappears. Traders cannot be moved after they have been placed. Unlike Personal Merchants, Traders will not disappear if they haven't had any activity for 30 or more. If you own the writ to the building the trader is in and bring that building ondeed on-deed (EX Resizingfor example by resizing the deed) , the Trader will automatically become a Citizen citizen of your settlement.
== Item stocks ==
A trader will always start with the following items in stock:
* A [[settlement form]]
* A [[personal merchant contract]]
* A [[trader contract]]
* 3 [[Rod of transmutation]]
* 3 [[shaker orb]]s
* 3 [[silver tuning fork of metal detection]]
* 3 [[sleep powder]]
* 3 [[small magical chest]]s
The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more.
=== A Cash Flow Fix ===Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that it's its ratio is 0.0.
Buy 1 silver worth of player made items off the trader.
Sell back the player made items as as you bought.
* [[Personal merchant]]
* [[:Category:Public traders|List of public traders]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
[[Category:Economy]]
[[Category:Babel/T]]
[[Category:Economy]]
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