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Talk:Catapult

591 bytes added, 21:59, 9 August 2011
Wind seems to play into catapult aiming as it should in real life, can anyone else test and verify? It's not mentioned at all in the page.
Does anyone know for a fact if wind plays into the calculations of catapults? I had a catapult setup and was successfully hitting a wall, the next real life day I continue my wall attacking and it's now completely missing. [[User:Nomadikhan|Nomadikhan]] 15:26, 7 August 2011 (UTC)
::Catapults are slightly moved around, similar to how carts are moved, when the server resets. In addition, catapults require you to be close to the center of the tile, this is probably why your seeing variation. I have found if the catapult is positioned close to the edge of a tile it doesn't produce reliable results.[[User:Joedobo|Joedobo]] 00:35, 8 August 2011 (UTC)
::::I try to always center it when aiming as a general rule. I had some interesting results this time.. I was trying to shoot a building 10 tiles away west. There was a wind blowing east, coming from west. This in real life terms creates resistance. I ended up moving the Catapult 1 tile closer and was able to hit nearly everytime. This instance, a wind blew east, I was aiming west, and winched 10 laps to shoot 9 tiles... I would say Wind plays into aiming in Wurm just as it does in real life. Can anyone else verify this? [[User:Nomadikhan|Nomadikhan]] 20:59, 9 August 2011 (UTC)
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