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Guard Tower

98 bytes added, 20:36, 9 May 2006
m
clarified a few things, like allegiance :)
[[CDB|Main]] / [[:Category:Items|Items]] / [[:Category:Masonry Items|Masonry Items]] / [[Guard Tower]]
== Description ==
A High Guard Tower. Used for defensive purposes. They also increases kingdom [[Kingdom]] influence, depending on the allegiance (as in loyalty to a particular [[Kingdom]]) of whoever the player who started building the tower.
'''Note:'''
''Guard Towers must be situated at least 50 tiles apart, and at least 600 (2.5 kms) tiles away from a tower of the an opposing kingdom.''
== Influence ==
The amount of [[Influence|influence ]] a Tower gives is based on a number of things. First offFirstly, a tower will create at least 50 tiles of influence, unless it is at the edge of a [[Jenn-Kellon]] territory, where it will then overlap and the overlapped area is usless. There are also such things known as 'Hidden Zones'. Hidden zones are hidden areas that Imincrease mysteriously increase the influence radius of a altar or a tower by an unusual amount. Hidden zones are most commonly found on mountains and sometimes lakes. There are also hidden zones in places around the world, sometimes small, sometimes large. Hidden zones have been known to add up to an extra 20 tiles on a altar's presence, & sometimes upto 100 tiles on a towers influence. Hidden zones are very mysterious things, not many people know that they are there, and none know how to find them, except [[User:Rolf|Rolf]].
== Method ==
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