War (0.0002) damage: 0.000133% CR: 0.000133%, Healing (0.827653): 0.551768%, Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds
These can be increased, the first three to a maximum of 10% each, and the maximum Rarity Window to 10 seconds, by [[Sacrificing]] at an alter when your Favor is full. (Followers are good for this, as they never spend their favor.)
There is no known maximum for the "(Value)", but the "%" bonuses are capped at 10%. e.g. ... Enchanting (25.513603): 10%, Rarity window: 25 bonus seconds '''However, these bonuses decrease over time (15% of the (Values) / real life day), and must be actively maintained if you wish to keep them at full strength.'''
This is a partial list of which items contribute to which category. ''(Please update if you have additional information.)''
''Rarity window'' : This seems to be the Integer of the Enchantment bonusvalue.
Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds