'''Example :'''
The village is granted the following faith bonuses:
War (0.0002) damage: 0.000133% CR: 0.000133%, Healing (0.827653): 0.551768%, Enchanting (2.791713): 1.861142%, Rarity window: 2 bonus seconds
These can The Values (in parentheses) and % bonus seem to be increased by [[Sacrificing]] at an alter when your Favor is full. (Followers are good for this, related as they never spend their favorfollows.)
There is no known maximum for the " Bonus% = (Value)", but the "/ ( Citizen count / 2 ) : Maximum is 10%" bonuses Citizen traders are capped at 10%included in the calculation. Rarity window = Integer(Enchanting)
eThe Values can be increased by [[Sacrificing]] at an alter when your Favor is full.g. ... Enchanting (25Followers are good for this, as they never spend their favor.513603): 10%, Rarity window: 25 bonus seconds
There is no known maximum for the Value, but the Bonus% are capped at 10%. '''However, these bonuses the Values decrease over time (15% of the (Values) / real life day), and must be actively maintained if you wish to keep them at full strength.'''
This is a partial list of which items contribute to which category. ''(Please update if you have additional information.)''