2) Deeded lands are great places to drag aggro trains to. Especially if no players are there. The Spirit Templars are great at disposing of them. But be aware that some deeds don't have guards or guards that are told not to attack agressive animals at all.
3) Always carry water with Fence gates and gatehouses are great too, if they will open for you. Yeah, I knowYou can go in, you are a noob and whatever is chasing you don(usually) can't have a jar or waterskin. Do your best to stay hydrated.
4) Travel light. If you forage, eat the berries and nuts as you go. Pelts aren't worth much, leave them alone - they'll add weight. Don't pick up meat, either, unless you have Water is a bowl or two good place to cook it inlose most aggro. Furs arenSome swim though (like bears) and water doesn't worth much, either, unless you are building a bed. Hides may be useful, if you have a place to keep them. Make healing covers when you can, too - hopefully you will be able to run from aggro fast enough to use work as well on them.
5) Always carry water with you. Yeah, I know, you are a noob and you don't have a jar or waterskin. Do your best to stay hydrated. 6) Travel light. If you forage, eat the berries and nuts as you go. Pelts aren't worth much, leave them alone - they'll add weight. Don't pick up meat, either, unless you have a bowl or two to cook it in. Furs aren't worth much, either, unless you are building a bed. Hides may be useful, if you have a place to keep them. Make healing covers when you can, too - hopefully you will be able to run from aggro fast enough to use them. 7) Watch your stamina. Low stamina will get you killed even if you are an experienced fighter. Hard to run when you are too tired from climbing that hill or mountain, or from swimming too far.
== Backpack ==