Your faith and soul are strong enough to become a Champion of <god>.
The decision to do this is extremely dangerous.
You will immediately get a boost of power, granted by <god>.
You will get some temporary bonuses to your characteristics (5 points each) and certain other skills.
==Champion points==
* You start out with 15 0 champion points.* 1 point is removed every day.* You can have max 30 points.
* You gain 3 points for draining an enemy deed with 5+ guards.
* You gain 5 30 points for being involved in a kill on an enemy champion.* You lose 10 points if you die for whatever reason.* You gain 1 point when you are involved in record a kill on an enemy with 50+ fight skill. You may gain a point like this 1 time per day from the same player, and 10 times total from the same player.* You also get the champion points worth of any battle points you gain from any one playerkill. * You lose 1 champion point per week down to 0.* You lose 1 champion point per successful item enchant spell.
===Losing champion status===
* Champions have 3 lives. When they lose all 3 they are no longer a champion.
* When you lose champion status 1 point is removed from each characteristics skill in addition to the 5 you gained when you became champion.
* Your channeling is reset to what it was before.
* Faith is set to 50.
* You can only be a champion for a maximum of 6 months* You can't become a champion champio again for the next real life 6 months.
==Becoming a champion==