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Category:Traps

152 bytes added, 09:02, 8 October 2014
* A 50QL stick trap produced two 20 damage wounds (unarmored)
When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.
* Traps once set only last a few days. Preferable to stockpile and set as needed.
* Dmg enhancer enchants, such as [[Rotting Touch]], do work on traps.
[[Terraforming]] on tiles that are trapped does not effect the trap.
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