Changes

Jump to navigation Jump to search

Wurm Server Release Notes 2015

1,132 bytes added, 16:23, 4 September 2015
m
Added patch notes
{{update-header}}
<div style="float:right;">__TOC__</div>
 
== [http://forum.wurmonline.com/index.php?/topic/129849-more-tower-guards-ai/ 150903] More Tower Guards AI ==
* More work on tower guards to make them more responsive towards conquering.
* Miscommunication led to Chaos being excluded from the increased loot yesterday. Fixed.
 
== [http://forum.wurmonline.com/index.php?/topic/129800-dragon-loot-tweaks/ 150902] Dragon loot tweaks ==
* Dragon scale and hide loot amounts were increased on non-pvp servers.
* There is now a pool for distributing dragon scale and hide pieces reserved for the more enabled characters with higher fight skill or characteristics and priests. Other players will still receive from the smaller pool and * all players will receive blood as usual.
* Unique meat is now protected from butchering.
* Uniques should now bash mine doors more properly (was a bug).
* A bug with Mine Door permissions remaining after destruction was fixed.
 
== [http://forum.wurmonline.com/index.php?/topic/129702-ai-fix/ 150831] AI fix ==
* Fix for some creatures not moving in to attack properly
* Fixed an issue where some merchant contracts could not be moved between servers
== [http://forum.wurmonline.com/index.php?/topic/129027-java-8-client-ingame-valrei-map/ 150819] Java 8 Client + Ingame Valrei Map ==
UserManager, editor
885

edits

Navigation menu