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Damage

26 bytes removed, 14:15, 31 January 2017
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==Description==
'''Damage''' is used to illustrate the concepts of wear-and-tear on [[item]]s.
==Description==* Items can accumulate damage through [[decay]], usage, improvement failures or players and creatures destroying the item.
* If an item reaches 100 damage it is destroyed. Damage on some items can be fixed by [[repairing]] or [[mend]]ing them. ** However , damage on some items like food can not be fixed at all. Damage on them is permanent.
* Damage reduces the effective [[QL]] of an item to '''QL * (1 - DMG/100)'''. Example: A QL 20.8 [[log]] with 26.0 damage will only give QL 15.4 [[kindling]].
==Decay==
'''Decay''' is the process of accumulating damage over time. The decay rate depends on the item type and where the item is stored. [[Log]]s, [[rock shards]] or [[dirt]] for example will completely decay within days while other items may even last months and years. Items made from [[cedar]] trees decay slower. However containers made from [[cedar]] do NOT protect their content better.
* Items on deed, in buildings or in [[container]]s will decay slower. Those effects do not add up however* Items in [[inventory]] will generally decay slower or will not decay at all. An exception to this rule is food. [[Meal]]s , for example , decay faster in inventory than anywhere else. For long travels or working on , unless placed in a site it's advised to store them in the cart [[picnic basket]] or boat[[lunchbox]]*Some items can be stored in [[bulk storage bin]]s and [[food storage bin]]s. Items in those special containers are exempt from decay but 5% of the content is lost every month, unless it is on a [[settlement]].
==Usage damageDamage==
Usage damage is often referred to as just '''damage'''. Everytime Every time an item is used in an action it may get damaged a bit. Items made out of [[oak]]en wood or [[steel]] receive 20% less usage damage(stacks multiplicatively with the reduction from [[rarerarity system|rarity]]).
== Destroying ==
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