==Notes==
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
==Properties==
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Adamantine===
<div class="mw-collapsible-content">
'''Armour'''
*5% DR
*5% Movement Speed
'''Weapons'''
*10% Damage Dealt
'''General'''
*-60% Damage Taken
*8x Trader Price
*15% shatter resistance
*-60% decay reduction
*5% lockpicking bonus
*15% Pendulum Area of Effect bonus
*7.5% bash damage bonus
*10% ql bonus to items created
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Brass===
<div class="mw-collapsible-content">
'''Armour'''
*1% DR bonus
'''Weapon'''
*-1% damage dealt
*5% bonus to damage dealt to armour
'''General'''
*-5% damage taken
*2.5% ql gain per improvement action
*6x trader price
*-5% decay damage
*10% bonus to quality upon creation
*2.5% bonus to repairing
*2.5% bonus to pendulum area of effect
*5% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Bronze===
<div class="mw-collapsible-content">
'''Armour'''
*1% DR bonus
'''Weapons'''
*-1.5% damage dealt
*7.5% bonus damage dealt to armour
'''General'''
*-10% damage taken
*5x trader price
*-15% decay damage
*5% bonus to quality upon creation
*5% bonus to pendulum area of effect
*2.5% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Copper===
<div class="mw-collapsible-content">
'''Armour'''
*-1% DR
*1% movement speed bonus
*-2% glance rate
'''Weapon'''
*Deals 35% less damage
*Deals extra poison wound at 30% of damage after 35% reduction
'''General'''
*5x trader price
*15% extra damage taken
*-5% decay damage taken
*5% bonus to quality gain per improvement action
*2.5% bonus to repairing
*-5% lockpicking penalty
*-5% to pendulum area of effect
*-10% to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Glimmersteel===
<div class="mw-collapsible-content">
'''Armour'''
*5% DR Bonus
*10% movement speed bonus
'''Weapons'''
*10% attack speed
'''General'''
*-40% damage taken
*25% shatter resistance
*10x Trader prices
*-40% decay taken
*5% bonus to repairing
*5% lockpicking bonus
*20% bonus to pendulum area of effect
*10% ql bonus to items created
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Gold===
<div class="mw-collapsible-content">
'''Armour'''
*-1% DR
*-5% movement speed
*2.5% bonus to glance rate
'''Weapons'''
*-5% attack speed
*-2.5% damage dealt
*5% bonus to armour damage
'''General'''
*10x trader prices
*20% extra damage taken
*-60% decay damage taken
*20% resistance to shatter
*-5% penalty to repairing
*-2.5 penalty to lockpicking
*10% bonus to pendulum area of effect
*15% bonus to bash damage
*Can be used to make unicorn Shoes
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Lead===
<div class="mw-collapsible-content">
'''Armour'''
*-2.5% DR
*-2.5% movement speed
'''Weapons'''
*-50% damage dealt
*Deals extra poison wound at 75% of damage after 50% reduction
'''General'''
*.75x trader prices
*30% extra damage taken
*-20% decay damage taken
*10% bonus to quality gain per improvement action
*5% bonus to quality upon creation
*-10% repair speed
*-5% penalty to lockpicking
*-10% penalty to pendulum area of effect
*20% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Seryll===
<div class="mw-collapsible-content">
'''Armour'''
*5% DR
*10% bonus to movement speed
'''Weapons'''
*5% attack speed
*5% damage dealt
'''General'''
*12x trader prices
*-50% damage taken
*-50% decay damage taken
*100% shatter resistance
*5% bonus to repair speed
*5% bonus to lockpicking
*25% bonus to pendulum area of effect
*7.5% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Silver===
<div class="mw-collapsible-content">
'''Armour'''
*-.75% DR
*-2% movement speed
*1% glance rate bonus
'''Weapons'''
*10% damage to hunter mobs (most aggressive)
*-2.5% parry rate
'''General'''
*8x Trader prices
*2.5% extra damage taken
*-30% decay damage taken
*10% resistance to shatter
*2.5% bonus to lockpicking
*Can be used to make unicorn shoes
*5% bonus to pendulum area of effect
*10% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Steel===
<div class="mw-collapsible-content">
'''Armour'''
*2.5% DR
'''Weapons'''
*2.5% extra damage to armour
'''General'''
*2.5x trader prices
*-20% damage taken
*-30% decay damage taken
*2.5% bonus to repair speed
*5% lockpicking bonus
*2.5% bonus to pendulum area of effect
*5% bonus to bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Tin===
<div class="mw-collapsible-content">
'''Armour'''
*-1.75% DR
*2% bonus to movement speed
'''Weapons'''
*4% bonus to attack speed
*-7.5% damage dealt
*-5% parry rate
'''General'''
*20% bonus damage taken
*-7.5% decay penalty
*2.5% bonus to quality gain per improvement action
*5% bonus to quality upon creation
*-2.5% penalty to repair speed
*-2.5% lockpicking penalty
*-5% penalty to pendulum area of effect
*-10% bash damage
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">
===Zinc===
<div class="mw-collapsible-content">
'''Armour'''
*-2% DR
*2.5% bonus to movement speed
'''Weapons'''
*5% attack speed
*-10% damage dealt
'''General'''
*.9x trader prices
*25% extra damage taken
*20% extra decay damage taken
*7.5% bonus to quality gain per improvement action
*-5% repair speed
*-2.5% lockpicking bonus
*-5% penalty to pendulum area of effect
*-15% bash damage
</div>
</div>
== Table of properties ==