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Fighting

122 bytes added, 00:00, 14 August 2006
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== Description ==
Skill used in fighting [[:Category:Beastiary | animals]] and [[Tactics|other players]].
== Sub-skills ==
:* Leather Armour protects the user extra good vs bashing, and the equipment itself also gets extra damage from cutting. It wears down the user the least. <br>
----==Other Tips=={{cleanup}} '''<em><strong>Extensive Cleanup/Integration Required!'''</strong></em>
<ins><em>The following is taken from a forum post by [http://www.wurmonline.com/forum/profile.php?mode=viewprofile&u=42 Emerald]:</em></ins>
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Mind speed is raised the most noticeably by fighting and yo-yo'ing but also in slight amounts by several different skills.
Don't let anyone tell you that one is best or that another is really terrible. Each makes sense with a specific weapon, amour and character traits (body/mind) and each different weapon has different common requirements such as "Do you have a weapon smith or a blacksmith?" (some take shafts which are easier to get at higher ql's for combing than handles are) etc etc. A quick way to make this start to stick in memory is to think: Aggressive = axes, Defensive = swords, Normal = mauls (think through the armour associated with each weapon and make some choices to match them to a style once you've played with it). I'd wait to build normal until both aggressive and def are above 50 and you know how they behave against slow or fast opponents. Then yo-yo like a mad-person. Might not be text-book, but this ain't no text-book.</div>
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[[Category:Skills]][[Category:Babel/F]]
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