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Table of weapons

960 bytes added, 16:07, 30 December 2019
Adding legend to explain column headers, replacing intro
This table contains the statistics of all weapons in the game. If an item is not listed here, it will not be used as a work in progressweapon, and is open to suggestionseven if equipped.
Right now it's a starting part needing a lot of polish and data, and likely having mistakes, errors, and omissions.
The goal is to create a unified, sortable location for weapon statistics
See also [[:Category:Weapons]]
==Table of Weapons==
===Legend===
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.
*'''Name''': Name of item
*'''Type''': Parent [[skill]] category to which the weapon belongs.
*'''Damage Type''': The type of damage the weapon deals by default.
*'''Wielding''': Whether the weapon is held in one or both hands.
*'''Weight''': How much the weapon weighs by default.
*'''Strength''': How much damage the weapon deals per hit.
*'''Attack Speed''': How much time, in seconds, it takes to swing the weapon.
*'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed''').
*'''Critical Chance''': Modifies chance to perform a critical hit with the weapon (PVP only).
*'''Reach''': How far away the wielder can be from the opponent and still be within optimal range.
*'''Parry Percent''': Modifies chance to parry with the weapon.
*'''Skill Penalty''': Penalty to [[Combat Rating]], normally applied to weapons primarily used as tools, such as pickaxes and sickles.
 
{| class="wikitable sortable" border="1" cellpadding="3" cellspacing="0"
!Name !!Type !!Damage Type !!Wielding !!Weight !!Strength !!Attack Speed !!Strength/Second !!Critical Chance !!Reach !!Parry Percent !!Skill Penalty

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