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Healing Cover

2 bytes removed, 13:04, 26 August 2006
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== Description ==
 
Alchemical item made from natural substances. It consist of a cream to be applied on wounds. The cream will stabilize and accelerate the healing of a covered wound.
== Creation method ==
 
Activate the first item and right click on the second item. To preview it's effectiveness, choose '''Alchemy>>Lore''' (Required: 10 of the [[Natural Substances]] skill). To make the [[Healing Cover]] choose '''Alchemy>>Mix'''.
== Result ==
 
* Healing cover - 0.1~0.8 kg
== Skill used ==
 
* [[Natural Substances]]
== Usage ==
 
Activate a healing cover, right click on a wound and choose '''Treat'''. The success rate is relative to your skill in [[First Aid]] and the [[quality]] of the cover.
== Cover strength ==
 
The strength of the cover is the value of the first ingredient multiplied by the value of the second.
: ''substance<sub>1</sub>.potency * substance<sub>2</sub>.potency = cover.power''
== Potency List ==
 
{| border=0
!Potency
== Strength identification ==
 
Contrary to common sense, the quality of a healing cover is of no consequence to the strenght of the cover. To identify if it is weak or strong, one can examine it. One of these answers will be returned:
== Effectiveness ==
 
The effectiveness of a cover is the amount of points the healing cover will add to the base rate of natural healing, which is 5 each 20 minutes. It is determined by the substances used to make the covers.
It can be seen, once applied, while examining a wound. It will show as a number between parenthesis at the end of the wound description. Example:
:''You see a small bruise that at the lower back.''
:''It is covered with some healing plants (2).''
== Additional notes ==
 
:* You cannot mix two items of the same type, you can however mix 2 different types of mushroom.
:* Butchered items can last for more than one creation.
 
{{Stub}}
[[Category:Natural Substances Items]][[Category:Items]][[Category:Babel/H]]
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