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Player:Pinejon/scrolls/Handbook of Rank/Page1

112 bytes removed, 18:44, 28 January 2021
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Reverted edits by Scooter (talk) to last revision by Zao
The enchants for you bow are pretty standard, you don't want WoA because the effect is very small. You will want nimbleness, bloodthirst and coc.<br><br>
If you have people that can give you high ql logs/bowstrings/bows/arrows and you wish to get into PVP as quickly as possible then you can ignore woodcutting, bowyery, fletching, repair, ropemaking. You will have to buy arrows though so you will need to buy silver from the shop, or take up another craft to make money with, or on the occasion, get money from either foraging/botanizing, or killing creatures, and butchering/burying. You can also survive off of just looting arrows during and after battles, but being a self sustained archer is so much better for you in the long run. In the end it all comes down downt to play style and this is just a guide, tweak the skills to fit what you enjoy.<br><br>
And now for the skills. I have put an asterisk Astrix next to the skills that are bare minimum needed to actually be useful usuful in a pvp battle (damage wise).<br><br>
Stage 1 Archer<br>
70 Bowyery<br>
30 Ropemaking<br>
30 RepairingRepair<br>
30 First Aid *<br>
30 Animal taming<br>
After stage 3 you can pretty much go in any direction you want. Grinding any skill that gives you more body control is always good. You can continue to work on your front line pvp skills as well to help in ganks or eventually work up to being able to fight on the front lines as well. Most people end up being an Archer/Fighter mix.<br><br>
Remember that this is just a guide, it is meant ment to give you ideas and a place to start but nothing is better then just trying it out for yourself, different things work better for different people. Experiment! Think outside of the box.<br><br>
--[[User:Zao|Zao]] 09:34, 20 July 2011 (UTC)
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