There is also an (enchantment power)/100,000 chance of applying an infection wound to the target. For example, at 7500 power, the chance would be 7.5% per successful attack.
* Applying this wound ignores armor armour glance rates.
* Infection wounds heal or worsen every minute, instead of every 10 minutes like most wounds.
* Infection wounds may rapidly worsen if not bandaged or treated.