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Talk:Keel section

2,763 bytes removed, 12:14, 23 September 2021
m
cleanup of 2008 discussions that don't mean anything anymore.
Hatchet works. Tried using a large axe, didn't work. Probably not going to work with other axes either, but doesn't hurt to try. - [[User:Dashiva|Dashiva]] 17:54, 2 May 2008 (CDT)
 
 
In the description it talks about the keel being destroyed on a failed creation attemp, and although it is related to a keel section, this only happens when making a ship. A failed creation attempt on the keel section just results in wood scraps 1 @ 30, and 1 @ 60.
 
Perhaps this would be a possible way of showing it... see table.
 
<pre>
{{Item
|name=keel section
|active=[[hatchet]]
|passive=[[felled tree]] (90.00 kg)
|group=Miscellaneous
|materials=* None
|result=* 1 '''{{PAGENAME}}''' (60.00 kg)
* 1 [[wood scrap]] (30.00 kg)
==OR==
*1 [[wood scrap]] (30.00 kg)
* 1 [[wood scrap]] (60.00 kg)
|skill=ship building
|improve=carpentry
}}
</pre>
 
[[User:Stika 1|Stika 1]] 22:37, 20 August 2008 (CDT)
 
== Skill ==
 
Confirmed to use ship building. - [[User:Dashiva|Dashiva]] 20:12, 25 November 2008 (CST)
 
== Notes ==
 
I was building a Corbita today. I found that what the wikki is saying is wrong when attaching the two keel sections I found it to be this way instead:
 
*The quality of the passive keel section affects the initial quality of the ship.
*The quality of the active keel section affects the success chance when creating a ship.
*The active keel section is lost when you fail creating a ship.
 
Can anyone confirm this before I change it?
:=== [[User:Ulviirala|Ulviirala]] 23:45, 31 May 2009 (CDT) ===
:Active keel section QL11.43, passive QL4.69
::*Cog; 13%
::*Corbita: 24% (failed creating btw, the QL4.69 was damaged, the QL11.43 was lost)
::*Small sailing boat: 37%
::*Small rowing boat: 55%
:Active keel section QL4.69, passive QL11.43
::*Cog: 11%
::*Corbita: 21%
::*Small sailing boat: 33%
::*Small rowing boat: 50%
:<s>Looks like it's correct to me. Maybe you're confusing something? Tired? :)</s>
:<s>LOL sorry... you had '''me''' confused now, but yea... you're right, it's always been like you said, with every ship. So I checked the article history and I just refined the old article ealier, which was already wrong.</s>
:On a second thought, no... I remember that the passive one used to affect the success chance. It was a pain when I made my first corbita back then in november or september... and I didn't worry too much about the active section at all. Anyway, you're confirmed, even though this change is weird and came unnoticed *shakes fist at [[User:Rolf]]* :P
:=== end of [[User:Ulviirala|Ulviirala]] 23:45, 31 May 2009 (CDT) ===
::*yea, i remember that it was the passive one that affected chance when i was making my cog. but when i was making a the rig some time later it was the active item (mast) affecting chance. [[User:Norill|Norill]]
 
== Creation Success Rate ==
435

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