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Yard

1,682 bytes added, 24 June
Created page with "Category:Assistant {{WIP | new mechanic}} Main / Game Mechanics / '''{{PAGENAME}}''' == Description == The Yard system only a..."
[[Category:Assistant]]
{{WIP | new mechanic}}
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''

== Description ==
The Yard system only applies to [[Guidance]] and is the new mechanism of protection of small areas surrounded by fences.

==Usage==
With a mallet, hammer or trowel activated, right-click a tiles and select "Expand Yard" or "Remove Yard".

== Notes ==
*Yard tile sections are only protected if connected to a building at some point
*The building which owns the yard must be entirely surrounded by walls or fences
*The "View Protection" option in the right-click menu lets you view currently protected tiles and tiles which need additional fences for protection to apply
*Yard tiles can be invalid if not surrounded by fencing, making them removable by any player
*Yard tiles require the same amount of carpentry skill as adding tiles to a building, minus the skill required for the walls as yard tiles don't have those
*The total number of yard tiles is limited to the number of actual building tiles, so a 2x2 building for example would allow 4 yard tiles
*Yard tiles have the same placement restrictions as actual building tiles, which means they can't touch other buildings
*Items that are not allowed inside buildings are also not allowed inside yard tiles (such as mission structures or guard towers)
*Yard tiles can protect mine entrances as long as a mine door is present, removing the mine door will also remove the yard tile
*Yards prevent actions that would invalidate the yard, such as tunneling a cave entrance, except the player has permission to modify the structure

[[Category:Babel/Y]]
[[Category:Game mechanics]]

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