1,095 bytes added,
03:13, 7 January 2007 Wood type selection.
{| border="1" cellpadding="3" cellspacing="0"
! Result !! Unfinished !! Finished
! Active !! Passive !! Rest
|-
| Small wheel || Pine || Maple
| Maple plank (%) || Pine shaft (Q) ||
* Pine plank
* Pine plank
* Maple shaft
|-
| Small wheel || Maple || Birch
| Birch plank (%) || Maple shaft (Q) ||
* Pine shaft
* Pine plank
* Birch plank
|-
| Small wheel || Pine || Maple
| Pine plank (%) || Pine shaft (Q) ||
* Pine plank
* Pine shaft
* Maple plank
|-
| Small wheel || Maple || Pine
| Pine plank (%) || Maple shaft (Q) ||
* Pine shaft
* Pine plank
* Pine plank
|-
| Small wheel axle || Maple || Birch
| Maple wheel (Q) || Pine shaft (%) ||
* Birch wheel
|-
| Small wheel axle || Maple || Pine
| Pine shaft (%) || Maple wheel (Q) ||
* Pine wheel
|}
== Notes ==
* On failure: one item disappears, one item takes damage
* Item that disappears is the one that affects success rate
* Item that damages is the one that affects QL
* Unfinished wood type is from QL item
** What if QL item isn't wood?
* Finished wood type is from last item
** What if last item isn't wood?