1,617 bytes added,
22:39, 13 February 2007 Weight impact on movement speed.
== Rough grouping ==
{| border="1" cellpadding="3" cellspacing="0"
|+ style="background-color: #BBB;" | 29.24 body strength on cobblestone
|-
! Speed !! Weight
|-
| 17.30 || 2.00, 3.00, 10.00, 22.00, 30.00, 40.00, 50.00
|-
| 13.00 || 60.00, 70.00, 80.00, 90.00, 100.00
|-
| 4.30 || 110.00, 120.00, 140.00, 160.00, 180.00, 200.00
|}
== Thresholds ==
{| border="1" cellpadding="3" cellspacing="0"
|+ style="background-color: #BBB;" | 29.243698 body strength on cobblestone
|-
! Speed !! Weight !! Load
|-
| 17.30 || 0.00 - 57.99 || 0%
|-
| 13.00 || 58.00 - 101.49 || ~25%
|-
| 4.30 || 101.50 - 202.99 || ~50%
|-
| 0.85 || 203.00 - 204.71 || ~99%
|-
| N/A || 204.72 || 100%
|}
Note that raw max load is 204.705886, which means some rounding is in effect. The location could be in the max load calculation, or the total inventory weight. However, a mere 5 grams of deviation is not a serious concern.
While the thresholds do match roughly to 25/50/99, they are clearly not accurately so. The curious point that the threshold values are exactly x.00 or x.50 suggests there may be rounding on threshold values too.
{| border="1" cellpadding="3" cellspacing="0"
|+ style="background-color: #BBB;" | 29.243698 body strength on cobblestone
|-
! Load !! Weight !! Note
|-
| 0.25 || 51.1764715
|-
| 0.2833[3] || 58.00 || Medium load
|-
| colspan="3" |
----
|-
| 0.49 || 100.30588414
|-
| 0.495 || 101.32941357
|-
| 0.4958[3] || 101.50 || Heavy load
|-
| 0.50 || 102.352943
|-
| colspan="3" |
----
|-
| 0.99 || 202.65882714
|-
| 0.9916[6] || 203.00 || Encumbered
|-
| 1 || 204.705886
|}