[[CDB|Main]] / [[Server types]] / '''{{stubPAGENAME}}'''
== Description ==
To connect to the test server, run the RC6 client here: [http://www.wurmonline.com/test-client/2.4.0-RC6/wurmclient.jnlp http://www.wurmonline.com/test-client/2.4.0-RC6/wurmclient.jnlp].
There is no need == Purpose ==*The test server exists to test large game updates before they are added to register an account, just fill in a name and passwordthe main servers. Things you do on this server will not effect your character on the normal *The test serveris also used to test new Wurm client releases. *The test client connects to the test server . This client may have bugs, crashes and bad performance. It can be reset or restarted at any timeaccessed through the launcher.
== Fight system Test server Rules and Instructions ===== Fight system testing goals ===# One thing we want to *On the test server, there is if the system feels fair. If it is reasonable that no need to register an account, just fill in a fight has the outcome that it has given the skills, equipment name and actions involvedpassword.# Apparent bugs# We must see if we can make it more funThings you do on this server will not affect your character on the normal server. For instance, I think damage dealt The test server may be too lowreset or restarted at any time, making without any warning. *Make sure you read the forum thread [https://forum.wurmonline.com/index.php?/topic/152678-test-server-guide/ here] as it a bit tedioushas important information and rules.
=== Fight window with auto-fight =Current test sessions ==When you first start *All current test sessions are now shown on the game, you'll be in autofight mode, and you should have a small window similar to this to your leftforums found here :http:[[Image:Autofight//forum.wurmonline.com/index.php?/forum/127-public-test-window.jpg]]board/
Not all these icons will appear== Previous test sessions ==These sessions were done a long time ago and the list itself was never updated. The 3 left icons are Please see the fight modes. The fight mode you are currently in will not be displayedlink for current sessions above for more recent tests.
The red hand icon is the aggressive mode===Religion System Update===*[http://wurmonline. Aggressive mode will disable parrying and blocking, but you will have other offensive bonusescom/forum/index.php?topic=27021.0 See thread]
The yellow lightning icon is the defense mode. Defensive mode decreases your damage dealt, but you'll have defensive bonuses. === Boats & Archery ===*Able to make and test boats*Testing archery
The blue axe icon is the normal fight mode. Normal fighting mode increases hit rate.=== Fighting fix (07-10-23 to 07-11-22) ===Features in testing:
* New [[fighting]] system* The icon to the right of the blue axe icon is the shield[[Guide]]* [[Mol-bash icon. It will not appear if you do not have a shield equipped on your arm. Clicking this icon will make you try Rehan]]* Ridable carts and boats* Improvements to push your opponent on the ground.[[:Category:Unique creatures|unique]] animals
Next to the shield-bash icon is the throwing icon. Clicking this will make your character throw whatever item you have activated. === Event window ===[[Image:Combattab.jpg]] The event window received some changes. Notice the autofight toggle, the stealth toggle, the Target:Aged brown bear status and the combat tab. ==== Autofight toggle ====Enabling the autofight option makes the game pick stances and fight options on it's own. It's useful in large fights, or when you do not understand the system yet. Disable it to have more control over the fight. ==== Stealth toggle ====Enabling the stealth toggle will make you attempt to hide from the view of other players. It works best at night and away from other players. ==== Target new fighting system ====The target status shows what you currently have target. To target a creature or player, right-click it and select 'target'. Your target will receive an orange notification of this in their event window. If you come into fighting range of your target, your character will automatically attack. Methods of loosing your targetwas quite extensive:* Right-click the target and select Mode -> No target.* Right-click on the ground and select 'No target'* Target something else ==== Combat tab ====The combat tab will automatically pop-up whenever combat actions occur nearby. These are no longer shown in the event tab. You can press Tab to switch between the event and combat tab quickly. === Fight window without autofight ===If you disable the autofight toggle, your character will no longer execute stance changes on it's own, and you'll have more options whenever you enter a fight: [[Image:Fight-window.jpg]] The number of options you see here are determined by your weapon skill. High weapon skill enables more special moves, and more stances. You will still continue ==== Stances ====The swords icons are the stances: They indicate the parts of your opponent that you can try to attack. If you have a high weapon skill, more options will appear. The stances available in the screenshot are the right parts and the center part. The left part stance does not appear as the player is already in that stance. The tooltip percentages indicate the chance you have to switch to that stance. Opposing stances counter eachother. If your opponent attacks your right side, and you attack his left side, you both have a harder time hitting eachother. ==== Defense stances ====Above the sword icons can be shield icons, allowing you to pick your defense options. They do not appear at low skill. ==== Special moves ====The yellow eye icon is the focus special move. If you select this option you will try to achieve a higher level of focus, instead of changing stances. The better you are at fighting, the higher level of focus you may achieve. Every focus level gives new passive bonuses. When you are particularly good at a weapon, you will notice that you can perform special moves at certain stances. Every kingdom uses different fight styles and the effects of their special moves are a bit different. ==== Other icons ====The foot icon shows your footing. The sword icon below is the distance meter. If it turns red, you're either too far away or too close. Green is good distance. How far 'good distance' is depends on what weapons you are using. ==== Maneuver timer ====''The white line on the right of the window is the maneuver timer. When this timer starts, you'll automatically execute your attacks based on your current stance. While this appears, you can change stance or execute special moves. If you have a fast weapon, the timer will be longer, allowing you more reaction time to any stance changes of your opponent.'' === Skill-gain and loss ===You now gain skill on a kill-basis. Killing someone in PvP will gain you fight-skill based on the skill of your opponent. Dying in PvP will make you lose 0.25 in your fight skill. Your other skills will not be effected.Dying due to animal will result in the normal skill loss for all your skills. === Wounds ===Wound damage number has been lowered. Your character is supposed to die at about ~100 total damage. === Archery ===In the new system, you now have to equip a bow in your hands to use it. You cannot wield a shield at the same time. Selecting the shoot option on someone will automatically target them as well. The main archery skill is now used to hit, the bow sub-skills are used as bonus modifiers. === Uniques ===Uniques received boosts and can do area of effect moves. Some can throw players around, and others can step on players. == The Guide ==The guide is a NPC for new players. It will give the newbie tools when it's missions are executed. Use the /mission command to see your current mission.
* Combat window
* Autofight and manual fighting options
* Stealth
* Sparring and duelling
* Targeting
* Stances
* Explicit distance and footing
* Special moves
* Kill-based skillgain for the main fighting skill
* PVP death penalty affects fighting skill only
* Normalized wounds (100 damage = 100% health loss)
* Health display
[[Category:Servers]]
[[Category:Babel/T]]
[[Category:Servers]]