Not all these icons will appear. The 3 left icons are the fight modes. The fight mode you are currently in will not be displayed.
The red hand icon is the aggressive mode. Aggressive mode will disable parrying and blocking, but you will have other offensive bonusesdo more damage per hit. Higher skill means more damage.
The yellow lightning icon is the defense mode. Defensive mode decreases your damage dealt, but you'll have defensive bonuses. High skill increases this effect.
The blue axe icon is the normal fight mode. Normal fighting mode increases hit rate, higher skill is faster hit rate.
The icon to the right of the blue axe icon is the shield-bash icon. It will not appear if you do not have a shield equipped on your arm. Clicking this icon will make you try to push your opponent on the ground.
[[Image:Fight-window.jpg]]
The number of options you see here are determined by your weapon skill. High weapon skill enables more special moves, and more stances. You will still continue
==== Stances ====
The swords icons are the stances: They indicate the parts of your opponent that you can try to attack. If you have a high weapon skill, more options will appear. The stances available in the screenshot are the right parts and the center part. The left part stance does not appear as the player is already in that stance. The tooltip tool-tip percentages indicate the chance you have to switch to that stance.
Opposing stances counter eachother. If your opponent attacks your right side, and you attack his left side, you both have a harder time hitting eachother.
The sword icon below is the distance meter. If it turns red, you're either too far away or too close. Green is good distance. How far 'good distance' is depends on what weapons you are using.
==== Maneuver timer ====
''The white line on the right of the window is the maneuver timer. When this timer starts, you'll automatically execute your attacks based on your current stance. While this appears, you can change stance or execute special moves. If you have a fast weapon, the timer will be longer, allowing you more reaction time to any stance changes of your opponent.''
=== Skill-gain and loss ===
=== Archery ===
In the new system, you now have to equip a bow in your hands to use it. You cannot wield a shield at the same time. Selecting the shoot option on someone will automatically target them as well. Archery drains stamina now.
The main archery skill is now used to hit, the bow sub-skills are used as bonus modifiers.
=== Uniques Creatures ===
Uniques received boosts and can do area of effect moves. Some can throw players around, and others can step on players.
Animals have a health display now when they are hit:
1: (Healthy)
2: (Hurt)
3: (Wounded)
4: (Bad)
5: (Awful)
6: (Dying)
=== Sparring ===