Here is the 'Tips for Skills' page. You can come to this page and put in info on how to raise a certain skill, e.g. what are the tricks of the trade and you can ask for help raising a skill.
==MiningBlacksmithing== To get started it's best to have a forge of decent QL and good Ql tools. This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping. What I find handy when skilling up is to make multiple copies of an item and work on them all simultaneously. If you are also a miner or have ready access to unlimited ore, then you can work on any items you want. If you only have limited access to ore, then your best bet is to create and improve needles.
To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of Ages]] spell. This isnSkillgain is faster the more difficult the work; improving items to 30 points below your level won't the way to go. You want a relatively low ql pick with generate skillgain as much [[Circle of Cunning]] on it fast as possibleimproving items to 10 below your skill level, this will give a lot of skill if you mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in mining, longer mine time = more skillso forth.
Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then Note: If you dont care on if you production of items and just want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skilldo needles, [[mining]] [[iron]] may be the best option for youThey use .00001 or something ore to create, but as you get up Hardly anything to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]imp. I would not recommend And you start off mining on gold or silver because you are very unlikely to get any ore above ql 1can fit thousands in jars etc.00 (Mining a ql 1inside forges.00 ore/shard gives no skillgain whatsoever)~Gavin
==Carpentry==
For help in building houses, it is strongly recommended that you visit [[The "how do I build a house?" guide.]]
==Wood cutting==
To grind [[woodcutting]], the best way is to get a good [[Circle of Cunning]] [[Hatchet]] and start cutting down [[trees]] in the area you want to use/ build on. Make sure you repair the axe after every 5-20 uses in consideration to your [[Repairing]] skill.
==Digging/Terraforming==
To get started so should you start with a 10x10 field for maximum skill gain. Get a small barrel and LOTS of time and you are set. (Read the [[Farming]] article for common farming knowledge.)
==BlacksmithingLock Smithing==To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain. '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.
To get started it's best to have a forge of decent QL and good Ql tools. This ensures that your forge will remain hot for longer and heat things faster, and that you will have less of a chance of failing while imping. ==Masonry==
What Building houses is said to be good skillgain, but you can't even do that until you hit 30 [[Masonry]], and at 75 skill I find handy when skilling personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The best way to gain skill is to make multiple copies of an item simply improve [[grindstone]]s and work on them all simultaneouslyother items that fall under the [[Stone cutting]] sub-category. If you are also a miner or have ready access Many towns don't allow [[statue]] spamming though, as this contributes to unlimited orelag, then you and [[grindstone]]s can work on any items you wantfit in [[chest]]s and be carried easily, which is why they are preferred. If The bonus to this is that you only will also have limited access to ore, then your best bet is to create higher %s on making [[stone brick]]s and improve needles[[stone slab]]s.
Skillgain is faster the more difficult the work; improving items to 30 points below your level won't generate skillgain as fast as improving items to 10 below your skill level, and so forth.==Mining==
Note: If you dont care on production To grind [[mining]] people usually ask for an insanely high [[Quality|ql]] [[pickaxe]] with [[Wind of items and just want skill do needles, They use Ages]] spell.00001 or something ore This isn't the way to creatego. You want a relatively low ql pick with as much [[Circle of Cunning]] on it as possible, Hardly anything to imp. And this will give a lot of skill if you can fit thousands mine [[rock shards]] with it as it heightens the difficulty and the mine time, its the mine time that improves the skill gain in jars etc. inside forgesmining, longer mine time = more skill. ~Gavin
==Masonry==Mining [[rock shards]] is easier for a new player up to a decent skill level (20 -30?) but from then on if you want to grind [[mining]] I would suggest mining on an [[ore]] [[vein]]. At around 30 skill, [[mining]] [[iron]] may be the best option for you, but as you get up to around 40 or even 50 in mining, you should mine [[Gold]] or [[Silver]]. I would not recommend you start off mining on gold or silver because you are very unlikely to get any ore above ql 1.00 (Mining a ql 1.00 ore/shard gives no skillgain whatsoever)
Building houses is said to be good skillgain, but you can't even do that until you hit 30 ==Wood cutting==To grind [[Masonrywoodcutting]], and at 75 skill I personally gain no skill using my WoA/CoC [[trowel]] even after putting up 10 walls. The the best way to gain skill is to simply improve get a good [[grindstoneCircle of Cunning]]s and other items that fall under the [[Stone cutting]] sub-category. Many towns don't allow [[statueHatchet]] spamming though, as this contributes to lag, and start cutting down [[grindstonetrees]]s can fit in [[chest]]s and be carried easily, which is why they are preferredthe area you want to use/ build on. The bonus Make sure you repair the axe after every 5-20 uses in consideration to this is that you will also have higher %s on making your [[stone brickRepairing]]s and [[stone slab]]sskill.
==Lock Smithing==
To raise lock smithing, you will need to make [[key form]]. This is achieved by using a key on clay, make sure the key is of low ql so that your success chance is around 50% for optimal skill gain. '''You do not need to fire the clay mold!''' After 25 lock smithing, the fastest way to get skill is to get a [[small anvil]] that is the right ql to get you a 50% chance to make a [[lockpick]]. A pure [[Circle of Cunning]] anvil is recommended for this.
==Contributors==