Changes

Jump to navigation Jump to search

Fighting

840 bytes added, 13:26, 8 December 2007
needs lots more editing/updating
{{stub}}
 
[[CDB|Main]] / [[Skills]] / '''{{PAGENAME}}'''
== Description ==
Skill used in melee fighting [[:Category:Bestiary|animals]] and [[Tactics|other players]].  == Targeting ==In order to attack someone right click and select target.Then to attack just move up to the person. If you want to guard an area, target an approaching enemy and stand still. You will attack as the enemy approaches.  If you have targeted someone that is too far away and a closer enemy attacks you you should attack back. Shield bashes and stance changes will be made against the closer creature.If you have your bow equipped and have targeted one enemy and right click shoot on another, you will shoot at the enemy you right-clicked. There is a "ranged attack" button in the gui. If you wield a bow you will try to shoot your target when you press it. If you don't use a bow, you will instead throw your selected item at your enemy. == Skills ==The height of the main fighting skill determines your chances to hit, and which special moves you may perform. The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. Fight skill gain against creatures is capped at 70 skill. After that you will need to kill players to gain above 70.
== Sub= Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped.
::* [[Aggressive fighting]] - In aggressive mode you will deal more damage per hit. Stamina use is higher, hit speed is slower then normal, and you will only block and parry at 1/3rd the rate of normal.
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in longer time opponent is disabled on ground.<br/> A combination of shield skill and shield bash skill calculate chance to hit.<br/> Shield-bashing does some damage to the opponent.
=== Weapon skills ===Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals. Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.) == Focus =={{:Focus}} == Stances ==While in autofight (button in the event window), the game will choose stances for you. At low skills, no stance options will be available to you. More stances will appear with a higher primary weapon skill.  If you target your opponents left side and he targets your right side you clinch stances.This means both of you have worse chance of hitting eachother.  At primary weapon skill level 50 you receive defensive stances.If you choose one of those, you will clinch with a bonus in several stances at once, but you will not attack.  You can bind stances to keys, see [[Client Key Bindings]]. == Special moves ==As your skill increases with your primary weapon, you will get the option to perform special moves in certain stances. One weapon type usually can perform about 6 special moves. Special moves are kingdom dependent, so other kingdoms have other moves.There is no need to try to learn your enemies special moves since you can't counter them anyways.  * Mol Rehan have quick stamina cheap moves that do less damage and punish the opponents combat rating.* HOTS have slow high damage moves that cost more stamina and often drains stamina.* Jenn Kellon have medium time moves that create multiple wounds. Autofighting will try special moves when you have a high enough chance to use them. They use your normal to hit chance, so if you hit little it may not be worth trying a special move. You loose 1/10th of the stamina cost of the move if you fail.  You can bind special moves to keys, see [[Client Key Bindings]]. == Equipment ===== Weapons ===
The height of your weapon skill determines which stances you may take.
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.
:* [[:Category:Swords | Swords]] deal cutting and stabbing damage. Swords have the highest parry rate and do a moderate base damage before armor modifiers with a moderate speed.
:* [[:Category:Mauls | Mauls]] deal bashing damage. Mauls do the highest base damage of any weapon in its class before armor modifiers. In exchange for the high damage they parry less frequently then swords and have the slowest attack speed in class.
=== Armour types ===
'''Each armor type has a distinct a advantage and disadvantage.'''
:* [[:Category:Cloth armour|Cloth armour]] - Offers little to no protection from any weapon class. Although the weakest armor of them all it does add basic armor class at a very low cost (penalty wise) and is of course better than nothing. The armor in itself can also be used as emergency bandages.
=== Special armour types ===
:* [[:Category:Drake hide armour|Dragon hide armour]] - The best [[leatherworking]] based armour existing in Wurm. Its protection rating is between chain and plate, yet more vulnerable to cutting and piercing than chain armor. Drake hide armor has the lowest penalty to attack speed and walking speed (16.97km/h on cobble) and is very lightweight.
:* [[:Category:dragon scale armour|Dragon scale armour]] - Dragon scales are the best armour available. Made out of the scales of a red [[dragon]], this kind of armour is superior to plate armour, while having movement penalty that is similar to that of studded leather armour.
=== Shields ===: Shields have a percentage chance to block any melee attack, based on skill-level and class of shield, up to a maximum of 75%. Additionally shields are effective against arrowswhen you are facing the archer. Wielding a shield and weapon on the same arm causes the weapon not to be used. Certain weapons are two-handed and will require that any shield be unequipped
:* [[Large shield]]s - Have the greatest base percentage to block with the highest penalty against weapon speed.
:* [[Small shield]]s - Have the lowest penalty to weapon speed with the lowest base percentage to block.
:<br>'''''Shields should be wielded on your arm, not your hand.'''''
== Fighting key attributes characteristics ==
:* [[Body control]] - Helps with chance to hit, accuracy or attack speed. Best method to gain body control is by fighting however [[smithing]], [[woodcutting]], [[leatherworking]] and [[carpentry]] all offer good skill gain.
:* [[Mind speed]] - Helps with chance to hit, accuracy or attack speed. Best method to gain Mind Speed is by fighting however yo-yoing and [[tracking]] also provides some skill gain.
:* [[Body stamina]] - Determines the amount of damage you can take before death, as well as how long you can fight before running out of stamina. When you run out of stamina, you can not move or defend yourself against incoming attacks. Raised by [[mining]], [[digging]], and [[woodcutting]].
== Fighting Miscellaneous fighting rules/tips ==
:* If you get hit, you can start "hurting". That means you move slower.
:* Armor slows down the wearer. Heavier armor also slows down the attack speed so light armor like leather has a lower attack speed penalty then steel which slows down your attack speed considerably.
:* Bigger numbers matter. Gang up on people. Also, if multiple people start to attack you, its best to try to get some of them off you.
:* There is a flanking bonus to hit from the side or back. If your out numbered, face your strongest opponent. If you outnumber them, surround them. Especially animals, as they turn constantly when surrounded.:* Moving while fighting gives a penalty to the hit odds of the moving person, and a big penalty to the parry odds. :* Only use proper weapons to fight. These are [[:Category:Swords|Swords]], all [[:Category:Axes|Axes]] (except the [[hatchet]]), and all [[:Category:Mauls|Mauls]]. It currently does You will not matter block or parry if the your shield skill and weapon skill is made out of wood or metalbelow 40.
:* Use 'Spam Mode' to show missed blows or blows for zero damage.
:* Try not to fight while climbing.
:* Primary weapon should be wielded in the right hand, as the left hand will attack and parry less often.
:* Wielding a shield and weapon on the same arm causes the weapon not to be used.
:* Certain weapons are two-handed and will require that any shield be unequipped.
:* Balancing your weapon skill and fight skill can give you an upper edge over your opponent, try to use one weapon and not switch between weapons a-lot. (A good combo is [[longsword|Longsword]] and a [[maul| Medium maul]], the sword does the parrys while the maul does the hard hitting.)
:* Don't use a weapon you are not skilled in against something that is stronger or as strong as you, it's better to use these weapons against weak animals.
 
== Attacking with bows ==
For details on bow using, see [[archery]]
== Attacking with catapults Ranged attacks ==For details on catapult usageranged attacks, see [[archery]] and [[catapult]]s.
== Damage messages ==
 --This section is heavily outdated--<strike>* Tickle - 0 to 4 wound* Slap - 4 to 12 wound* Irritate - 12 to 24 wound* Hurt - 24 to 36 wound* Harm - 36 - 48 wound* Damage - 48+ wound Note that if an existing wound is hit, the message indicates the total state of the wound and not the actual damage inflicted. </strike> == Training fight skill ==--This section is heavily outdated-- The best way to train fight skill is by fighting opponents that are near your skill range, that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. {| border=1|-||Fight-Skill||Animal|-||1-10|| [[Large_Rat|Rats]], [[pheasant]], [[deer]] , [[cow]] , [[bull]] , [[wild cat]].|-||10-15|| [[Mountain_Lion|Lions]] , [[Cave bug]] , [[Black_Wolf|Wolves]], [[Dog|Dogs]].|-||15-20|| [[Goblin]].|-||20-30|| [[Unicorn]]s , [[Deed guards|light deed guard]]|-||30-40|| [[Brown bear]] , [[black bear]] , [[tower_guard]]|-||45-50|| [[Troll]] , [[wild boar]] , [[Mountain_gorilla|gorilla]] , [[Deed guards|medium deed guard]], [[Huge spider]] (Home Server)|-||50-55|| [[Huge spider]] (Wild Server) , [[rabid hyena]].|}Remember, fighting isn't the easiest skill to level up on, it takes a while to get to 50+, but not too long to get to 30 if you really train hard. NOTE: Always take a [[priest]] of [[Fo]] or a few [[healing cover]] and [[rags]] when going on a big hunt/raid. You never know what might jump out on you. '''Due to the Fighting fix alot of the Needs more data on this page may be invalid!'''
[[Category:Skills]][[Category:Babel/F]]
UserManager, editor
5,760

edits

Navigation menu