::: #ifexist would make it possible, but I don't think the complexity is worth the benefit. Most likely, one or two people will end up creating almost all the images, so they will be able to decide on a single format (and change the template to match). For exceptions, the image parameter is available. - [[User:Dashiva|Dashiva]] 10:08, 3 September 2007 (CDT)
== Changes to the item template ==
There are a few outstanding issues, let's see if we can get anywhere.
; Listing total materials
: This one has been solved outside the template system, by listing the materials in the main article text. As the template box is already quite big, and the total materials often recurses into the submaterials for certain components, and few items are complex enough to warrant it, it is in my opinion a good idea to keep it outside.
; Listing which item must be activated
: We currently do this. In theory. However, since many items can be created both ways, I suspect many of the pages do not have the right order. Furthermore, it is a rather useless piece of information. If the order isn't flexible, and also opposite to what is expected, we could list that in the article text.
: Listing this does give natural flow to the template box text, which is a reason for keeping it in. On the other hand, we could remove the step descriptions, and then we could get rid of the group as well (another rather useless bit of info).
; Listing which item affects success rate and which affects QL
: This is useful information. However, I'm not sure how to present it. I'm also not sure it's practical to expect most people to determine this on their own. See next point as well.
; Listing which item (or both) is destroyed, which items take damage, which become scrap, etc
: This is also somewhat useful, as it tells you what to expect on failing. On the other hand, it's even worse than the previous step to present.
Hoping for comments. - [[User:Dashiva|Dashiva]] 08:56, 3 September 2008 (CDT)