'''*Note* that these tips work for all smithing sub categories, and some of these principles work for imping of any kind.'''
*Always use a [[forge]], other . Other fire types just don't cut it, because they heat things fasterslower. However, they forges do use more fuel.
*Get the quality of the forge as high as possible, for 2 reasons.
*Have as many different lump quality ranges as you can get. 0-10ql is Best for making things with. When imping, try to use a lump that is 15-20ql higher than the item you are improving.
*If you fail at something and get a scrap, wait until it is searing or less before you put it back in the forge. If it is still glowing, it won't turn into lump. Apparently, if If you put a scrap into a cauldron in a unlit forge, it insta-cools.
*Having a water source right next to the forge is a must if you plan long smithing sessions. It's also useful for if you forget to refill your barrel when you log off & run out of water during sleep bonus. You may want to consider a dredge, it holds more water than a barrel. 3 ways to get water next to your forge, 2 of them require a door next to your forge.
:1) Try to build the forge near the water table, then dig a hole outside your door until water is revealed. The end result looks like a pond.