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Player status effect

442 bytes added, 16:05, 6 December 2009
thought this might look better as a table.
=== Player Status Effects ===
''Player status effects'' are the individual conditions a [[player]] is assigned based on his/her interactions with the physical world. These range from conditions to do with [[hunger]], to buffs from potions or trinkets, to debuffs from wounds sustained by fighting or recent activities. These statuses show on the bottom of the event window. The known status are as follows:
* {| class="wikitable sortable" border="0" cellpadding="6"|-! Status! Description|-| Defensive/Aggressive - Bonuses obtained by using the individual || Shown when you are in defensive fighting stances (See [[Fighting]])mode. Defensive is known to increase Increases parry and dodge rate at the expense of strength and but lowers your hit chance, while damage.|-| Aggressive is known to increase strength || Shown when you are in aggressive fighting mode. Increases damage but lowers your dodge and hit chance at the expense of parryrate. [[Normal fighting]] is known to benefit or detriment neither.* |-| [[Diseased]] - can || Can occur after contact with diseased animals or players. Effect Its effect is not known yet, but will go away with time.* |-| Dry - || Below 7.5% water. Thirst greatly reduces stamina regeneration rate.* |-| Energetic || Appears when you have more than 90% stamina.|- Seems to occur randomly, exact reasons are unknown. No known effects.* | Exhausted - || 0% stamina. Movement slows to a crawl below 2% stamina. Suspected to halve Greatly reduced hit/parry /evasion chance if fighting with this condition.* |-| Faithful/|| While you are 'faithful' you will not be able to perform actions your god does not like. Can be toggled with the faithful button on the event window|-| Lawful - Indicator of your current || While lawful you will not be able to perform any 'doctrineillegal' in Wurmacts such as theft.Can be toggled with the lawful button on the event window* |-| Famished - || 0% food. Slowed stamina regeneration rate, incapable of doing laborious actions.* |-| Full - || Above 85% food. Suspected skillgain Having this status will slowly increaseyour fat level.* |-| Hungry - || Below 30% food. Slowed stamina regeneration rate.* |- | Hurting - || Triggered when taking you take damage through fighting , falling or from fall damagesome other injury. Lowers walking speed slightly and is suspected to give a slight attack speed debuff.* |- | Parched - || 0% water. Thirst greatly reduces stamina regeneration rate.* |-| Sharp - || Triggered from drinking a [[Potion | potion]]. Increases [[Combat rating|combat rating]] for 30 seconds.* |-| Thirsty - || Below 30% water. Thirst greatly reduces stamina regeneration rate.* |-| Tired - || Below 30% stamina.* |-| Unstoppable - || Triggered from using a [[Farwalker amulet]]. Gives a huge speed increase and renders the player immune to fall damage for a short period of time. Also removes walking speed debuff from hurting.* |-| Weak - || Below 15% stamina.|}
 ''There are several status effects known to give bonuses (such as the Kingdom fighting bonus) without showing in status effects. It is not known whether Temporary status effects from gained from spells such as [[Morning Fog]] are shown cast upon you will appear in the status effect indicatorSpell Effects section of the skill window.''
[[Category:Babel/P]]
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