;Maximum texture size (megatextures)
:TODOChoose from 256, 512, 1024, 2048, 4096, 8196 and No Limit. Do not change unless told to. It is currently only used for the loading screen image, and will reduce itself if needed.
;Reflection quality
:TODOChoose from Low, Medium, High. Effects the quality of the water reflection. Has no effect if that is turned off. Can use quite some video memory. Turn this down for an FPS boost.
;Terrain/shadow resolution
:TODOChoose from Low, Medium or High. Can use over 200Mb of Video RAM
;Texture scaling hint, when not using large textures
;Use compressed textures
:TodoUse ON or OFF. Increases framerate.FPS but sacrifices texture quality
;Use S3TC/DXT when using compressed textures
:TodoUse ON or OFF. Generally looks better then the standard OpenGL compression.
;Screenshot image file format
;High resolution [[spyglass]]
:TodoChoose from ON or OFF. Set to OFF if you don't have a spyglass.
;Birds, butterflies, fish and falling leaves
;Use Experimental Outline Picking Optimisation
:TodoCan reduce the effect of outline picking on FPS. Still under testing.
;Use Experimental Birds, Leaves, Fish, Butterflies Optimisation
:TodoCan reduce the effect on FPS. Still under testing.
;Use Experimental Frustrum Optimisation
:TodoCan increase FPS. Still under testing.
== Compatibility tab ==