[[CDB|Main]] / [[:Category:Skills|Skills]] / [[Foraging]]
'''Foraging''' is the [[skill]] used in when searching a [[grass tile]] for [[berries, ]] and some [[herbs]], [[vegetables]] and nuts[[nut]]s. Eating this [[food]] directly (raw and uncooked) will solve [[starvation]], but it is more [[nutrition]]al when used in [[cooking]]. It is believed that a higher foraging skill increases the likelihood of finding something.
== Method ==
* Right-click a [[grass tile]]
* Select "Nature > Forage".
* [[Onion]]
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Sometimes you may get a [[botanizing]] item even when foraging.
== Messages ==
; "This area looks picked clean." : There is nothing to be found on the tile.
; "You find nothing edible." : You failed to find anything on the tile (because of low skill?).
== Tips ==
* A grass tile can be foraged and [[Botanizing|botanized]] every 24 real [[hour]]s. It is not a verified fact, but it is believed that the 24-hour timer on a tile is triggered upon the by an ''attempt'', and '''not''' when/if by an actual item is actually being found. Therefore if nothing is found, try another tile instead of repeatedly trying the same one. If there is nothing to be found on a tile, you get the message "This area looks picked clean".* Tiles that are not foraged or botanized for long periods of time (a week or longer) have a higher chance of getting giving something than tiles that are checked 24 to 36 hours apart.* It also seems that there is a higher chance of getting something if the tile has [[flower]]s on it.
* It is possible to both forage and botanize on the same tile as these actions are on seperate timers.
* It also seems that there is a higher chance of getting something if a grass tile with [[flower]]s on it is foraged or botanized.
==See also==